89
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 14 Mar 2024
89 points (88.7% liked)
Asklemmy
43916 readers
1803 users here now
A loosely moderated place to ask open-ended questions
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
Even assuming open 2D sea and a pursuer turn radius of, let's say, 20 ship lengths, I'm sure that depends on boundary conditions like how far it has to go to escape and the position/speed/orientation the ships start with.
Obviously, if we start with a pursuer right off the stern, there's no escaping.
For real ships, there also will be a time limit, because someone will run out of supplies first. The way I imagine doing this would basically be to find a pattern where no matter what the pursuer does they can't board, but it doesn't matter if you run out of hard tack while the people chasing are still well-fed. Cannons would change the logic here too.