4

Personally, my favorite is the gyro on button hold, bound to the aiming button, as Breath of the Wild originally did. I'm personally peeved about the always-on implementation on Splatoon though, because any slight tremor in your hand means your aim will suffer. (At least they had the decency of adding a dedicated recenter button.) And how do you go three games in a row not allowing the players to correct the vertical aim with the stick? What in the world is the rationale for that?

you are viewing a single comment's thread
view the rest of the comments
[-] TheLongPrice@lemmy.one 3 points 1 year ago

Gyro always on, flick stick, capacitive thumb to disable (if my thumb is on the stick, I'm either ratcheting or flicking)

this post was submitted on 01 Jul 2023
4 points (83.3% liked)

Gyro Gaming

163 readers
1 users here now

Welcome to Gyro Gaming subreddit, where people can share their passion for Gyroscopic Controls in Video Games, such as Camera Aiming, Vehicle Steering, Typing, etc.

founded 1 year ago
MODERATORS