TheLongPrice

joined 2 years ago
[–] TheLongPrice@lemmy.one 2 points 6 months ago

Best song on that album

[–] TheLongPrice@lemmy.one 4 points 6 months ago

This looks awesome! I'll give it a spin and see how it compares to DSub

[–] TheLongPrice@lemmy.one 3 points 6 months ago (1 children)

Is there any kind of offline syncing feature for the mobile app if you are disconnected from the server?

[–] TheLongPrice@lemmy.one 2 points 6 months ago

(☞゚ヮ゚)☞

[–] TheLongPrice@lemmy.one 7 points 6 months ago (4 children)

How are the mobile controls?

[–] TheLongPrice@lemmy.one 1 points 8 months ago (1 children)

That would definitely be an improvement, using classes is probably more robust. In my case, the project wasn't too huge and it was solo, so I never hit issues with string references.

[–] TheLongPrice@lemmy.one 3 points 9 months ago

Thank you! I just started on a new project and it felt nice to remind myself what worked well in the previous one.

 

Here's a tutorial I wrote on using components to help keep your code organized.

[–] TheLongPrice@lemmy.one 5 points 9 months ago (2 children)

Grow home, it surprisingly gives me Death Stranding vibes

[–] TheLongPrice@lemmy.one 3 points 9 months ago (1 children)

How does it compare to nobara?

[–] TheLongPrice@lemmy.one 3 points 10 months ago (1 children)
[–] TheLongPrice@lemmy.one 2 points 11 months ago

But why would the darn thing be wandering?

[–] TheLongPrice@lemmy.one 3 points 11 months ago

this is the best timeline

 

Available on Linux and Windows (and developed on Linux!)

It was honestly so fun to develop using this engine, it's so lean compared to something like Unity

 

A small gamejam game I made with Godot. Playable in the browser, let me know what you think!

 

Edited with darktable

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