this post was submitted on 22 Mar 2024
397 points (96.1% liked)
PC Gaming
8491 readers
775 users here now
For PC gaming news and discussion.
PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments.
- Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
founded 1 year ago
MODERATORS
I think the whole game should be reviewed and that includes the microtransactions. There's a reason they add them after the reviews are in because they know people don't like to be nickel and dimed in a game that costs 60 to 70 fucking dollars.
Microtransactions arent the game though. And none of whats for sale makes a bit of difference to the game. Not to mention everything you can buy is in the game already, it wasnt taken out or put behind a paywall.
Do you also rate a game negatively if they have a battle pass? What about other capcom games like the resident evil remakes where you could buy the unlocked infinite weapons for 5 dollars? Do either take away from the actual game? No, no they do not.
Its still not great, i agree, but it doesnt make a good game bad just because you think its scummy. I say this, but i do not have the game nor will i be getting it. Not because of people online crying about a nothing burger, but i just dont have a system strong enough to play it. If i did, i would because i loved the original game.
Yes because I'm not getting the game for free so things like performance and monetization impact my purchasing decisions and what price I'm willing to pay for it, which is what I rely on reviews for. I don't see reviews as some art piece analysis. I don't care only about what someone thinks about the gameplay when it comes to spending money.
I think they are the game as the developers can base their game around them (remember battlefront 2?) It's a paid game, 70 dollars no less, and I'm sorry, but there is no justification for microtransactions.
How come Baldur's Gate 3 can be without microtransactions for example? It's greed pure and simple. If they didn't want you to buy them, and there weren't people putting in ridiculous amounts of money in them they wouldn't put them in.
Hey wise guy. I have this amazing solution for that. It's called not fucking buying them. People are losing their shit about this, yet helldivers 2 does the exact same thing and no one gives a shit.
Oh I'm sorry, I guess I should be grateful that a 70 dollar unoptimized game from a multi-million dollar company has microtransactions. I don't care what mental gymnastics you come up with, they have no place in paid games.
I agree with the optimizations, but the MTX here really isn't that bad by modern gaming standards. It's "pay for convenience" where the convenience is getting some items a little faster. I believe all the MTX are available in game and not that hard to get.
The port crystals are the worst offense, but I don't think anyone knows how bad it is yet. I've tried to look up how many there are in game, and all I found is there's a soft cap at 10, where any more isn't useful, but I'm not actually certain that's even true or some AI generated crap that pulled info from the first game that had the same system.
The game does run fairly poorly though, which absolutely should get all the shit it's getting.
Yeah, no. I don't agree with those new modem standards because why in the world would you pay for glorified cheats? We used to get them for free! It's corporate greed just wanting to extract every single cent out of you.
Sure, but are you consistent? Do you also rail against Helldivers 2, the Resident Evil Remakes, and all the rest? (I literally can't think of more because I avoid almost everything like this.) I totally agree that it sucks, and it creates a situation where the games end up designed to be worse in order to sell the solution.
However, this game it looks to me like the director had pretty much as much control as is possible. The MTX are very minor and not all that useful. It seems to me (no personal experience yet) that the only people who will be buying these MTX are people with way too much money to spend, and it really won't do much for them. In this situation I'm really not that bothered by them, despite being one of the strongest opponents of MTX generally. It's just that if you decide you hate every game with MTX you can't play modern games at all.
As an additional fun fact, Bethesda, creators of the infamous Horse Armor DLC, actually had an additional crystal-based teleport option DLC for their diegetic-only fast travel game Morrowind. This was in 2002 before this was really even heard of, but it was luckily free in this instance. Just a weird bit of synchronicity. https://en.uesp.net/wiki/Morrowind:Master_Index
Yes, I avoid those games completely. I haven't played neither Helldivers (didn't know about it actually), resident evil, assassin's Creed origins and Valhalla, shadow of war etc.
It's easier for me to avoid them because I don't really like most of the releases these days, although I did want to play shadow of war. The only one I played in recent memory is Baldur's Gate 3. I've played monster hunter games for a long time, since freedom unite, but if they shove MTX in the new game I just won't buy it. I'm so sick of this nonsense in the industry that I wouldn't even pirate it. There's a million older extremely good games I haven't played yet and full priced open world, crafting, stealth action games with light rpg elements and MTX can disappear for all I care.
I have never heard of that teleport option nor seen that plugin in my list of plugins. I didn't know it existed at all, interesting.
I think it's just included in the GOTY edition or whatever it is you buy now that includes the DLCs. I'm not certain on this though. It's been a while since I played last. You may have to add it yourself.
As for all the games with MTX, I'm with you that I mostly avoid them (rather, I'm not even interested in them). I mostly stick to indies or old games. That said, plenty of games with MTX are handled fine. Helldivers 2 is fairly good about it, and Deep Rock Galactic. These games need to pay for servers, so they do need some recurring revenue stream. That's also true for DD2, though to a significantly lesser extent and the $70 price tag is more than enough for it.
I recommend checking out Dragons Dogma: Dark Arizen if you haven't though. My knowledge of that is why I know DD2 MTX isn't that horrible. I'd rather it not exist at all, but they're working for Capcom so that isn't an option. The fact that it's so minor is good.
Yeah, I saw it on Nexus mods now when I was searching for it, titled fixed version.
Yeah I think indies are the best games to play right now with biggest variety and on some of them you can really feel that it was made with passion and love for games (like Terraria) as opposed to the supposed AAA games. I get that rare feeling when I finish them where I don't want them to finish because of how good they are.
I did play the first Dragon's Dogma and I loved it, which is why I just get sad about this game when I hear about some dumb things like complicated fast travel (unless you pay) under the guise of "the creator thinks it's not fun." Yeah get bent. I never finished the first game and I think I just might start a new game.
DD2 MTX might not be as horrible as others, but I still find it insulting. Microtransactions are there with a purpose. If it was some small indie developer I might understand, but not for Capcom, Konami, Ubisoft, Take Two or any other big publisher.
Every time I see someone complain about an unoptimized game I'm reminded people still use dog-shit computers or 'gaming' laptops.
Digital Foundry with their peasant 7800X3D and RTX 4090 dropping frames in a large city.
By causing my single player game to be purposely designed to be worse so that they can "sell me the solution" through micro transactions.
Oh? Then how does it work exactly? ๐
I don't care that it's a single player game for fuck's sake. I have a problem with free to play monetization in a paid game, not just this one any other game.
Ah yes, cause not paying for them will magically make the game not be designed to try and push you to buy them.