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submitted 7 months ago by fer0n@lemmy.world to c/psvr@lemmy.world

Unity, whose Standard Render Pipeline does not support foveated rendering, seems to be a big hurdle in development. Some studios were faced with the difficult choice of either porting their game to the newer Universal Render Pipeline, which reportedly is very time-consuming, or forgoing foveated rendering.

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this post was submitted on 03 Jan 2024
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Playstation VR and PSVR2

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