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submitted 5 months ago by misk@sopuli.xyz to c/games@sh.itjust.works
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[-] Neato@ttrpg.network 14 points 5 months ago

These are premium games that may have a lower initial price point but a long tail of revenue through updates, game expansions and potentially microtransactions," the studio explained. "For these games, a key differentiator is the post-launch live operations phase meant to keep players engaged for years."

Or it'll be boring and die in 6 months. I was pretty done with Control's combat by the time I got through the game. No clue how they'll keep people engaged for years.

[-] PenguinTD@lemmy.ca 3 points 5 months ago

vs the linear plot AI, yeah, it's super boring consider how OP the main character is. It really depends on how they execute the multiplayer side of thing as seen by the success of Helldivers 2. I honestly think that would be a cool coop/pvp game during my play through and fell short be cause the variety of the "gun" is lacking and perks are RNG based. The time limited mission kept repeating and gets boring after a while, so I just beeline and finished the story and post game(including DLC).

[-] restingboredface@sh.itjust.works 11 points 5 months ago

If they want ongoing engagement they should move on from Epic exclusives. I really enjoyed Control but I never think to go back to it because I rarely open up EGS.

[-] atocci@kbin.social 2 points 5 months ago

Isn't it just Alan Wake 2 that's exclusive to Epic? Control an Alan Wake are both on Steam.

[-] restingboredface@sh.itjust.works 2 points 5 months ago

Sort of. They were epic exclusives for about 3 years and only got released on steam as they were starting to publicize AW2.

[-] pao@feddit.de 2 points 5 months ago* (last edited 5 months ago)

Not something you want to hear from a studio that’s done such great singleplayer titles.

[-] mindbleach@sh.itjust.works 1 points 5 months ago
this post was submitted on 26 Mar 2024
18 points (90.9% liked)

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