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Just making some Zomboid discussion about something,

So let me start, what type of weather effects have really taken you a spin?

One of more memorable moments was when I started a run that had unexpected heavy rainstorms, I think it was tropical storms in the first 20 days.

It was horrible having to deal with the monsoon rain and wind with the added danger of a thick fog that lasted most of the day. I made a bee line to north western riverside gas station in the boonies but didn't find much seeds to get myself self suffiecient. Which forced me to take the long travel back to Riverside to resupply. Unfortunately because of the bad weather that started around day 4, added to my paranoia worrying about the helicopter I decided on the was a slow process of moving house to house waiting for the weather to clear a bit before moving on, spending about two days in houses along the way, eating perishable foods, filling water into containers and setting out everything of value out on the floor for future trips.

It was day 7 or 8 when I got to the series of houses that was a few blocks away from the riverside scrap yard and I was doing the the usual prep work wanting to head into town and decided to go to sleep during the day as the weather hadn't let up and thought I would take my chances later hoping for better weather when I wake up. i did this, woke up at night and it still foggy so I decided closed the game for the session.

The next time I started playing, the helicoptor event starts not soon after.... I admit I was not impressed and just saved and quit to get over my frustration until I felt ready to try tough it out - for me it is like waiting for the cautious state to pass from Metal Gear Solid but more intense as I usually don't have much of a plan b. Eventually I go back to play having mentally prepared myself and the helicopter event had finished and to my mixed reaction only had to deal with a few stranglers that were probably drawn by the initial helicopter event starting.

By around day 12 the weather still hasn't improved, and it is still miserable as ever. Unfortunately I didn't screenshot it but I experienced something around, 18:00 game time a series of weather events that was truly horrifying to experience. I just resigned myself to just sitting in a room and when zooming out all I could seeing was just an impenetrable thick fog and heavy rain flying across the screen with my character sitting in a little dark room surrounded by this omnious weather.

That run didn't last too long as it was too much of an uphill battle for me with the weather being so oppressive without me getting settled. It was an especially depressing playthrough that drained my enthusiasm as my paranoia got the better of me fearing getting stranded in riverside in the fog during a thunderstorm

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[-] thesporkeffect@lemmy.world 4 points 8 months ago

My first serious attempt to play PZ gave me mild PTSD and I wasn't able to pick it up again for a month afterwards after getting careless and being eaten :( great game overall

[-] JayEchoRay@lemmy.world 5 points 8 months ago

It's that meaty crunch followed by that blood curdling scream isn't it? Especially when one invests a lot of time and effort in a character over a long time

[-] thesporkeffect@lemmy.world 3 points 8 months ago

Losing the organizational work hurt the most, aside from the jump scare haha

[-] JayEchoRay@lemmy.world 4 points 8 months ago

That violin is deadly ๐Ÿ˜‚

I know not everyone likes doing it, but one can always load another character in and try recover your previous characters gear and only have to worry the loss of skills from losing the character - create a story from the view of another survivor.

But yeah it can be difficult having to get used to character not up to the ability one gets used to, hopefully in build 42 and beyond it will have a less grindy skillsets ( especially strength and stamina training) or hopefully one can offload some of the required skill to the new mechanics they plan to add.

I guess for now sandbox settings is there to cut out the excessive skill grind.

this post was submitted on 11 Apr 2024
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