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submitted 5 months ago* (last edited 5 months ago) by GammaGames@beehaw.org to c/gaming@beehaw.org

Game designer Aaron (Pikaaroon) today showcased how he built a game to propose to his partner. Having previously worked on Sea of Thieves and Warcraft III: Reforged, he’s no stranger to creating colossal playable experiences. For this incredibly important moment in his life, though, he chose to work with the Playdate. Which I think is the perfect console for this sort of question.

https://web.archive.org/web/20240416150907/https://www.destructoid.com/game-designer-created-a-playdate-game-to-pop-the-question-to-the-love-of-his-life/

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[-] helenslunch@feddit.nl 9 points 5 months ago

"No Steve, stop trying to always get me to play your stupid video games!"

That's how that would have worked out for me.

[-] RootBeerGuy@discuss.tchncs.de 8 points 5 months ago

You deserve better, Steve.

[-] Faydaikin@beehaw.org 3 points 5 months ago

Not the most flattering examples they pulled up of games he's worked on.

One was a failed overhaul and the other got criticized for not having anything to do when it came out.

[-] deegeese@sopuli.xyz 1 points 5 months ago
[-] GammaGames@beehaw.org 1 points 5 months ago

Oops! I thought the post UI was letting me add an image and a link, not replacing it. Fixed!

this post was submitted on 16 Apr 2024
35 points (100.0% liked)

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