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submitted 2 months ago by tiberius@lemmy.ca to c/helldivers2@lemmy.ca

The image is from Twinbeard on the HD2 Discord server. Comment frenzy may now commence.

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[-] RandomStickman@kbin.run 14 points 2 months ago

🤞performance improvement🤞

[-] SmoochyPit@lemmy.ca 5 points 2 months ago

I know it’s a bandaid fix for performance, but better upscaling solutions would be appreciated.

[-] Aphelion@lemm.ee 5 points 2 months ago

Lol I wish! The game runs on Bitsquid, which Autodesk stopped work on in 2018.

[-] vikingtons@lemmy.world 5 points 2 months ago

Is it not Stingray? Or is stingray a derivative of bitsquid?

[-] Aphelion@lemm.ee 4 points 2 months ago

Stingray is the name Autodesk gave Bitsquid when they bought it.

https://en.m.wikipedia.org/wiki/Bitsquid

[-] vikingtons@lemmy.world 3 points 2 months ago

I see! Thank you for the info.

[-] Midnitte@beehaw.org 3 points 2 months ago

I'd settle for less "game completely freezes for 3 seconds for no reason"

[-] bratosch@lemm.ee 13 points 2 months ago

Super samps at lvl 6? Bro work for it

[-] Chozo@fedia.io 26 points 2 months ago

Nah, I think this is fair, as long as it follows the existing pattern for drop rates. Make it so it spawns a single sample per standard mission. That still makes it a significant grind for the players who can't handle 7+, but at least gives them something for their efforts now.

There's a lot of players who only play low difficulty missions, and some of them do so because they feel like they're held back by not having access to all the ship upgrades. It creates a sort of Catch-22 where they "can't" play high levels because they don't have the ship upgrades, and they can't get the ship upgrades because they can't play high levels.

I think 6 is still a decent entry point, honestly. I believe every unit type can appear at 6, so it's not like it's completely free on a 95% scavenger planet or something, either.

[-] CarlosCheddar@lemmy.world 8 points 2 months ago

7+ was quite manageable with a good 4 squad until they kept adding events that would bring a mission to a halt like infinite gunships and factory striders spawning right at the objective. I’m guessing that a lot of these fixes should start addressing that.

[-] hellofriend@lemmy.world 7 points 2 months ago

And meanwhile there's me with more than enough supers to fully upgrade my ship but I can't get enough common and rares...

[-] teejay@lemmy.world 2 points 2 months ago

Amen brother. I only play at helldive difficulty. I think it's a sort of weird paradox where common and rare samples aren't important enough to get, and helldive means you need to constantly be on the move and sticking with your teammates. So there's no time and no incentive to just wander around the map for samples.

[-] all-knight-party@kbin.run 21 points 2 months ago

Level 6 is still working for it, if you think it's not you are very sweaty. I still like playing on 7 to a degree, but 6 is not a night and day difference, you still have to be on your shit to not die

[-] TexMexBazooka@lemm.ee -3 points 2 months ago

Excuse me, as someone who is very sweaty I will keep my super sample supremacy thank you

[-] MarauderIIC@dormi.zone 7 points 2 months ago

To be honest I was expecting fewer more reliable fixes. 100+ is a little concerning with the way some of the smaller patches came out (gun sights, airburst, patrols, fire 'workaround' making flame hulks instakill players, ...). Here's hoping all the fixes work as intended.

[-] tiberius@lemmy.ca 1 points 2 months ago

ETA 2024-06-13.

this post was submitted on 07 Jun 2024
108 points (98.2% liked)

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