52
submitted 1 month ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Beaver@lemmy.ca 9 points 1 month ago

Great to see raytracing is becoming more accessible

[-] woelkchen@lemmy.world 9 points 1 month ago

Great to see raytracing is becoming more accessible

What is more accessible about a vendor with fully open drivers losing engineers to one with closed source implementations?

[-] accideath@lemmy.world -4 points 1 month ago

Because open source drivers don’t help anyone who can’t get the hardware.

[-] woelkchen@lemmy.world 2 points 1 month ago

Because open source drivers don’t help anyone who can’t get the hardware.

What's elusive about AMD SoCs?

[-] accideath@lemmy.world -1 points 1 month ago

They‘re mostly higher end than Snapdragon SoCs

[-] woelkchen@lemmy.world 2 points 1 month ago

They‘re mostly higher end than Snapdragon SoCs

Raytracing isn't for low-end Snapdragon SoCs. Zen2-based SoCs aren't that expensive.

[-] accideath@lemmy.world 1 points 1 month ago

Zen3+ based SoCs (Ryzen 6000) are not. And those are the ones you’d need to have Navi II iGPUs and thus Raytracing.

[-] uninvitedguest@lemmy.ca -4 points 1 month ago

AMD had ray tracing experts?

[-] Vilian@lemmy.ca 8 points 1 month ago

ray tracing were never a nvidia feature, it always existed, and it was supported in amd gpus since, well, forever, the same with nvidia, but only in data center gpus

[-] swayevenly@lemm.ee -3 points 1 month ago* (last edited 1 month ago)

They forgot the quotes around expert.

this post was submitted on 09 Jul 2024
52 points (98.1% liked)

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