this post was submitted on 15 Nov 2024
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Helldivers 2

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(From the DSS in game)

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[–] GhostlyPixel@lemmy.world 13 points 3 months ago (2 children)

Why do I get the feeling this is another feature AH never really tested before release

[–] tiberius@lemmy.ca 8 points 3 months ago

This is Helldivers 2. I expect a newly released grenade will bounce off a SH-32 Shield Generator Pack from the inside as I throw it. It would steal from the helldiver experience if things worked as intended.

[–] eighty@aussie.zone 7 points 3 months ago (1 children)

Honestly, reminds of sessions where the DM didn't/couldn't test a new mechanic and shit goes sideways real fast.

Except AH has staff and literally thousands of potential play testers - they really need to get those playtests out and running.

[–] P1k1e@lemmy.world 2 points 3 months ago

I see you've sat in on my games before

[–] tiberius@lemmy.ca 7 points 3 months ago* (last edited 3 months ago)

Just played my first mission with the DSS bombardment. I love it due to the chaos.

Tip: When you glass a planet, try not sending troops down to the planet.

Edit: I'm proud to say I was there when the DSS bombardment went live.

[–] cccrontab@lemmy.world 6 points 3 months ago

It's not bug, it's feature!

[–] JayDee@lemmy.ml 6 points 3 months ago

Super Earth rectifies the massive increase in heroic sacrifices by increasing the total number of team members available for heroic sacrifice.

Yeah, that tracks.

[–] P1k1e@lemmy.world 2 points 3 months ago

We kinda accidentally figured out how to survive tho. Since it's a 380 surrounding the player. Of the team stays together/heavy armour/don't move around too much (Ragdolls happen) you should be able to just walk right through it