"There are features that ship on X today that do not ship on S, even from our own games, like ray-tracing that works on X, it's not on S in certain games. So for an S customer, they spent roughly half what the X customer bought, they understand that it's not going to run the same way," [Phil] said.
Doesn't this contradict Microsoft's policy? I thought they required games on the Xbox platform to have parity across the S and X. Aside from things like resolution and raytracing, actual game features missing from the S version seems like opening the door for other developers to cut whole game features for the S version as well.