Legitimately one of the better use cases of modern AIs, assuming more development will improve speed and stability. Ray tracing might go the way of the dodo for video games.
Hardware
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I really hope the consistency improves. It looks pretty good when it works! But when it doesn't (which seems to be the case very often, at least with Cyberpunk and multiple other titles I've tried) it looks worse than a 2010s game, because it's not just low quality, it's wrong.
And it sadly doesn't work for me when you:
- look at fine detail
- look at faces
- move fast (e.g. drive a car)
- move at non-constant speeds
I always felt that ray tracing was the modern equivalent of physx cards. Path tracing is the real visual leap technology and the dedicated hardware ray tracing is far too weak still to make significant generational advances right now. AI rendering might be a viable alternative technology with actual fruit to bear on the hardware side.
For anyone who doesn't want to read the article, I'll just hallucinate something since you never read it and can't prove me wrong: this announcement is saying that Direct X will support AI tensor chipsets in newer upcoming graphics cards to make up assets on-the-fly, such as textures and even entire models and characters, that the developers never payed an artist to create, in certain areas game developers dictate with an LLM prompt.
I read the article and with all those buzzwords I‘m still not convinced you hallucinated that summary.