Don't split the party
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VX hobbyists- I've noticed a lot of people start off by configuring their encabulators with the original series of kleinhoffer cam ratios, trying to get maximum deltas with the least vacuum pressure possible. It's really better to start with dylomatic induction coefficients even if it initially seems more complicated, you'll have an easier time later with the more commonly available j-discs.
I understand you are trying to simplify things, and I appreciate that we, a hobbyists, need to do this to open up the field to more people. Accessibility is a great thing, but we do need to make sure that potential Roemann examples are prevented from establishing themselves in the governors ethos. There's a whole lot to VX, and if people are using j-discs and their induction coefficient inverts due to misalignment of the rotorcore (or, god forbid, any of the main encapsulated rails), they're going to have a bad time. Simple is good, but paradoxically, you need to have a thorough understanding of the more complex parts of this hobby before you can simplify it. The hunchback that taught me went through seventeen flange coupling cycles before they were even allowed to touch the resonance spectroscopy imaging chamber, even at the low end of hypersonic capture waves. To this day, they are still cautious when trying to simplify the pressure transducer startup sequence- and they're using the more modern Reeistack implementation. Safety first, people. Understand what you're messing with, because stray glycemic bonded couplings will absolutely kill you.
Nice try, Big VX
Don't use thick lube for unresponsive yoyos and vice versa. Thick lube will make an unresponsive yoyo more responsive which you don't want.
And don't stress about playing a soulslike a certain way and don't listen to gatekeeping haters. Play whatever way you want - it's a game after all and you bought it for your pleasure
I learned the hard way when jogging and meeting some friends at the bar that even if itβs plus 20 you should bring a sweater with you, because once youβre done jogging and it gets dark you will be cold from the sweat. I did this one time and everyone else in the bar was just fine with their T shirts and I was SHIVERING with my wife beater on. Kind of embarrassing.
I've found this to hold true in almost every hobby I have but particularly in technology, engineering and music playing/making: avoid hitching your wagon to one approach. It's easy to get trapped under a pile of 'musts' when trying to do anything that you are skilled in, but that's also the worst environment for innovation; and almost every innovation in your hobby of choice was borne from people pushing boundaries, not forcing themselves to fit within them.
In Magic the Gathering it's usually correct to wait to play instant spells until your opponent's turn, either on their upkeep or end step in most cases. Waiting as long as you can gives you more information to make the best play.
I got seriously into speed cubing about a year ago. I don't even know where to begin giving tips. There's so much to learn. π
At least I've reached my goal for 2025 and am now averaging around 30-35 seconds. I was at about 3 minutes when I was using the beginner's method. Now using CFOP.
Need to learn more OLL algorithms though.
If you're interested in getting into bicycling check if there's a local co-op. A good one will sell you a cheap bike and even let you pay a decent chunk of it in labor of fixing bikes (and learning to fix yours). Not only is this two hobbies for the price of a few drinks, it's also a good way to make friends, build skills, learn good trails, and feel connected to your local community. You also can get cheap used parts. The bikes won't be high end expensive ones, and you may decide some parts are worth paying manufacturer prices for (several used trigger shifters led to me buying new), but when all is said and done they're usually pretty decent bikes. And you can find weird shit you may not have known was a thing.
For indoor rock climbing (probably outdoor as well): you need, at least, two pairs of climbing shoes. One pair will be out for a re-sole and you can use the other. Though, don't buy your own shoes until you are sure you're going to stick with it for a while. No point ending up with used shoes you'll never use again, because you finally decided the sport isn't for you.
You don't necessarily need to get two straight away, though. If you've been a couple times and used the hire shoes, sweet. You're getting into it, you reckon you'll probably keep going, time to buy some shoes. I'd actually advise against it. Climbing shoe rubber varies from soft to really bloody soft, and you dragging it all over the wall wears it through really quick.
So I'd suggest spending quite a few sessions in those hire shoes, really focusing on your footwork. When you can confidently stick your feet first go while climbing, and not have to adjust your feet constantly, you're ready for your own shoes. Shred someone else's until you are confident you can make yours last.
For Rpg : let the player take the initiative and bring their plot to the table. If they preptge game for you, it's les work as aGM (also no doodle scheduling, use fix dates)
For paragliding : if there is nobody on a flight site do not take off. Most likely you misunderstood something, and the site isn't flyable. Sure if you re very experienced, do hike and fly or do fly on a week day on a small site, it may not apply, but you're able to analyse by yourself
You know when you're walking around town at night and see those neon shop signs saying they're open? Well *warm smiles*, that's me.
If I see a shop without a neon sign, I happily walk in and offer to sell them one for a Β£1000. If they refuse, I threaten to smash in their windows and burn down the shop with them in it. I then leave with a happy customer and add a little more neon magic into the world.
You're welcome, world.
Edit: For Context
Are they still neon? I would've thought led was more common. Either way thank you for the work you do.
It's funny how many people say that, but LED just doesn't have the same diffuse glow, and doesn't stand up well to repeated blows with a pipe.
And of course, you're welcome!
a percolator can be used as a Soxhlet extractor
I made some spicy ginger extract.
also be really careful if you're going to be an idiot like me and use a flammable solvent like grain alcohol.
If you are dungeon mastering I would recommend avoiding the Quantum Ogre as much as possible. The idea here is to use the same encounter depending on whatever decision the party chooses. This is tempting because this reduces prep work and can reuse information. However, if the decision doesn't have any consequence why make the players make this decision? TTRPG are about collaborative story telling so decisions so matter and if they don't why am I even playing. If you want to reduce your prep maybe have the same monsters but at least change the terrain or starting criteria.
If there is decision lead clues about what might be different between the options if it is important decision. These clues might not be obvious but that is what skills checks are for. Make decisions worthwhile so players feel engaged
Code golf:
If you think there is no way eval
can save bytes, there is