this post was submitted on 07 Apr 2025
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    [–] GissaMittJobb@lemmy.ml 158 points 1 week ago (16 children)

    Downplaying the importance of UX is one of the reasons the year of the Linux desktop still has not arrived.

    [–] Nalivai@lemmy.world 38 points 1 week ago (45 children)

    If by importance of UX you mean "your program should look and behave exactly like this other program made by a corpo, because I've learned that one already".
    In reality The Year Of The Linux might never arrive, it doesn't have a multibillion corporation spending multi billions in order to make Linux a default software on every computer you buy. (to pedants: Android doesn't count)

    [–] nasi_goreng@lemmy.zip 57 points 1 week ago* (last edited 1 week ago) (10 children)

    No. Importance of UX simply means advance users can customize their workflow while making it easy to use for casual users.

    Kinda like Krita or Blender. Both are not perfect, but the dev are working on it, together with the community.

    Even GIMP dev also working on that, they have GIMP UX issue tracker here: https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/

    "your program should look and behave exactly like this other program made by a corpo, because I've learned that one already"

    Oftentimes established workflow is already simple. There's no need to reinvent this from scratch. Example: Npainter and AzPainter are heavily inspired by PaintToolSAI. Inochi Creator is a clone (with unique feature) of Live2D Cubism.

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    [–] Monstrosity@lemm.ee 81 points 1 week ago (3 children)

    Krita, motherfuckers. Do you use it?

    [–] Eyedust@lemmy.dbzer0.com 34 points 1 week ago* (last edited 1 week ago) (4 children)

    I use Krita, Aseprite, and Gimp. I must say, though, I'm loving Gimp 3. Now if we could just push past the proprietary docx plugins bullshit and make odf industry standard...

    Edit: Ah, shoot. I forgot Inkscape for vector art. Shame on me... I love Inkscape.

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    [–] pyre@lemmy.world 75 points 1 week ago (39 children)

    dude if your ui is unusable you're gonna hear about it.

    you can't make an open source car that has two joysticks instead of a steering wheel and talk about industry standards and vendor lock ins when people say it sucks.

    I mean it's cool that it exists for non drivers who sometimes want to jump on an open source car for a quick trip but if driving is your job then the joysticks being technically functional won't cut it.

    that doesn't mean you have to copy everything 1:1, if people are looking for alternatives one reason might be that not everything about the standard car is great. affinity has some great differences in tools but they're designed in a way that makes sense to pro users.

    I've said this before but there's a severe lack of designers in the open source space. there should be a platform that enables designers to relatively easily contribute to open source projects without learning git or whatever the fuck.

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    [–] dreadbeef@lemmy.dbzer0.com 65 points 1 week ago* (last edited 1 week ago) (5 children)

    Yall just use Krita if you want a photoshop replacement on Linux and then stop complaining about gimp please. Krita draws circles exactly like photoshop please just use Krita and leave the gimp people alone

    [–] VinesNFluff@pawb.social 51 points 1 week ago

    I use both.

    Krita is for drawing. GIMP is for making memes.

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    [–] golden_zealot@lemmy.ml 39 points 1 week ago* (last edited 1 week ago) (29 children)

    Under the hood I actually really like GIMP. I'm also not too bothered by there being no circle tool. My problem with GIMP is that if there were a circle tool in it, its a little too difficult to find it if it does exist.

    If they had some front end re-write eventually where they just moved some stuff around and better organized the front end of the application, I think a lot more people would use it. UX/UI is really important, and I'm sure the contributors of GIMP know this as they seem to have done well to try to make the interface feel straightforward by putting stuff under menu's and whatnot, but the location of things just seems unintuitive/non-standard compared to what every other application does.

    The other issue I have with GIMP is just that its development cycle takes forever compared to most every other open source application I have seen.

    Not to say there is a great answer to any of this, image manipulation/animation software is not an easy thing to program by any means so I understand why it can take forever, but I just wish there was a real answer.

    In the mean time, I've just been trying to get by with krita, though krita really seems geared toward digital painting specifically.

    Before they abandoned it for Gnome 3, Ubuntu's Unity DE had the ability to search any program's menus. Was really handy for many things, but especially Gimp.

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