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submitted 1 year ago* (last edited 1 year ago) by tango_octogono@beehaw.org to c/gaming@beehaw.org

Copying this from another comment /edit: all of these updates are coming to the base game

TL;DR: This is not a DLC. This is Cyberpunk 2.0.

•	virtually every system of the main game has been changed and/or updated
•	police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
•	perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
•	the difficulty curve is reworked/rebalanced
•	the loot tiers are reworked
•	archetypes of enemies have been redone for more variety in combat encounters
•	an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
•	installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
•	installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
•	you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
•	armor is no longer tied to clothing, it instead tied to your cybernetics
•	vehicle combat is added to the game, you can even use your katana on your bike
•	vehicles are no longer bought from fixers, but bought through a website set up by mama welles
•	some vehicles have guns installed on them (machine guns, rocket launchers)
•	new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
•	new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
•	tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
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[-] theCOORN@lemmy.fmhy.ml 5 points 1 year ago

So are these updates free or only for Phantom Liberty owners?

[-] tango_octogono@beehaw.org 4 points 1 year ago

According to the link, base game owners will also receive these updates.

I’m guessing that the expansion will include the story and (likely) new ending

[-] theCOORN@lemmy.fmhy.ml 3 points 1 year ago

And I'm assuming the new area in Pacifica is also locked off to expansion owners?

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[-] HisNoodlyServant@beehaw.org 5 points 1 year ago

Yea going to wait until user reviews start coming in before I purchase it. They promised a ton of shit at launch and it was lies plus the insane amount of bugs. Ended up playing it like a year later even though I bought it at launch.

[-] grte@lemmy.ca 5 points 1 year ago* (last edited 1 year ago)

I played this game semi-recently (within the year) so I had a pretty good experience with it compared to a lot of the early players (via proton no less), but if this expansion lives up to all this then I'm pretty excited nonetheless.

[-] thenamesmas@aussie.zone 5 points 1 year ago

I'll remain skeptical until it releases, but hopefully this will be a reason to revisit the game. It has so much potential

[-] BeMoreCareful@lemmy.world 5 points 1 year ago

no longer simple passive stat boosts

But I'm lazy! I love passive skills

On all honesty, I'm getting excited about playing again. Of course by playing again I mean clearing the map and standing up Hanako.

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[-] ClonedPuffin@lemmy.world 5 points 1 year ago

Sounds like they are finally adding some of the things they promised before launch. Won't pre-order that but will probably buy in a sale if it actually lives up to the hype this time.

[-] lhx@lemmy.world 5 points 1 year ago

Oooooh. I adored the original. (Well, I played it in 2022, so the bugs were worked out). I can't wait for this!

[-] BigP@sh.itjust.works 4 points 1 year ago* (last edited 1 year ago)

As someone who has loved this game since launch, this is crazy. Pretty much every feature I wished the game had is being added.

[-] Tgnome@lemmy.world 4 points 1 year ago

I love the current iteration of cyberpunk but I'm also excited to see this new version of it. I'm most excited about the new skill trees.

[-] sailsperson@beehaw.org 4 points 1 year ago

Can anyone explain to me, a dumbass, what it means for my current save file? I haven't beaten the main quest yet because I've been doing everything else for over 120 hours (finally got all the gigs and NCPD scanners, at least), but I still don't see how an overhaul of that caliber is going to play well with the current balance of things. Judging by that one update that reset my skill and perk points, I think we can expect some resets again.

I think Phantom Liberty is my incentive to finally finish the game and then start a completely new playthrough, preferably with a consistent build and playstyle this time from start to finish. So much to choose from!

[-] _MoveSwiftly@lemmy.world 4 points 1 year ago

All of these changes are exciting. It's what we were promised in the initial game.

The entire trailer and images feel as if something massive happened in the previous game. Like the government went down or something, and it's chaos in the streets.

TBH I didn't finish the last mission. I got to it, and didn't finish it.

[-] Thrashy@beehaw.org 4 points 1 year ago

Damn. I don't usually replay story-driven games like Cyberpunk (especially ones with the sort of... finality that Cyberpunk has) but it seems like CDPR is making it a much more immersive experience. We'll have to see how that rumored new ending turns out. I get that they had a story they wanted to tell (and I felt it was a good one), but it was more than a bit of a downer that all of V's efforts boiled down to a few different ways to be chewed up, spit out, and dying at the end. I like for my RPGs to give me more than an illusion of freedom (Phantom Liberty, nudge nudge?) , or else why indulge in the escapism?

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[-] ash@lemm.ee 4 points 1 year ago

This sounds like an incredible update. Can’t wait to replay this game.

[-] MrBogski@lemmy.world 4 points 1 year ago

I still have not played the 1st one, is it something I should pick up and play in order to understand this second one??

[-] AmbientChaos@sh.itjust.works 4 points 1 year ago

I haven't been paying super close attention to the DLC or its story so I can play it fresh, but I can reccomend the base game. I really enjoyed it on its own, very good story that was very well written and voice acted. It lacks the sandbox polish that something like GTA has, but has an incredible story, character ensemble, and the world building is top tier.

I'm stoked for the DLC to drop so I can get some of these features and more story!

[-] agentshags@sh.itjust.works 4 points 1 year ago

I still need to play this game. Is this like how NMS got better after a push to launch by a certain calendar date?

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[-] spasticeightball@beehaw.org 4 points 1 year ago

This sounds very encouraging.

I haven't played CP2077 since launch. I didn't have that many problems with it, I put in 60 hours and shelved it. Hopefully this increases the replay value of the game.

[-] Synthclair@beehaw.org 3 points 1 year ago

That would be great, but we were also hyped before release of the base game...

[-] nlm@beehaw.org 3 points 1 year ago

This is easily the most hyped release this year for me! Love the game and can't wait to go back to Night City for yet another playthrough!

Trying not to before this drops but I'm not sure how that'll go..

[-] Asimo@beehaw.org 3 points 1 year ago

That's quite a bit of changes. Looking forward to playing it again with the new expansion, sounds like it'll nearly be a different game that launch

[-] Tylith@lemmy.world 3 points 1 year ago

I'm afraid to be optimistic but holy shit this sounds good.

[-] PixelOfLife@lemmy.world 3 points 1 year ago

Cool. The original is visually stunning but the gameplay leaves a lot to be desired.

[-] RanchOnPancakes@lemmy.world 3 points 1 year ago

So maybe its time to play the next time there is a good sale?

[-] Shiggs@beehaw.org 3 points 1 year ago

NGL, I just pre-ordered after reading this. I know folks HATE pre-ordering literally because of the first release of CP2077, but I loved that game so much and always felt like the internet just had a disproportionate tantrum over it.

This isn't to say that we shouldn't have been disappointed at all. I certainly wish that they didn't hype so hard, but I think of all the games to over-promise and under-deliver, Cyberpunk and the projektRED team didn't deserve poster child status.

Also, god damn Keanu as Johnny Silverhand fulfilled all of my Cyberpunk2020 dreams from my nerdy-ass childhood, and I don't want this IP to die. So I'll buy the game and expansion for PC. I know that I'll get it anyway, even if it has bad reviews, because I did the first time and didn't regret it for a second.

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[-] ycnz@lemmy.nz 3 points 1 year ago

Cor, that all sounds amazing.

[-] Sophia@lemmy.world 3 points 1 year ago

For me that game is Tears of the Kingdom. It has a lot of really good ideas and even execution but there are so many aspects of the game that make me wish to never return to it again. The battery power being held behind a grind, the time limit on some the things you can build (wings for example), the repetitive caves scattered all across the map, the repetitive grind of clearing all the shrines and all the light bulbs under ground. And worst of all the the intense babying of the player as if they have no awareness. I remember doing the wind temple and walking into a room with only a single thing in it and Tulin still paused the game to point out the only object in the entire room. That's just one example, every major dungeon and shrine will eventually pause gameplay to show / explain something to the player that is already clearly conveyed by the level design. I know if I press the button in the shrine that a door will open, but the game still pauses the game to show me the door opening, even if I am 1 foot away from the door when it opens.

The shrines in general are extremely disappointing to me, just as the BOTW ones were. They rarely make you think of a solution, instead making the solution appear incredibly obvious the moment you enter the shrine. There are combat tutorial shrines that you may miss and come back to 20 hours into your playthrough only to get stuck in an unskippable tutorial on how to block or something.

Another thing that really rubbed me the wrong way was the re-use of the Hyrule map just with changes to it. I think they should've focused on the Sky Islands for the majority of the gameplay, you couldn't imagine my disappointment when 30 minutes into the game I jumped down to Hyrule and slowly realized I was going to spend most of my time in Hyrule (again) instead of the Sky. The underground area is really cool conceptually but I find myself just flying around on machines with lights attached to them because it feels so EMPTY. And the loot often isn't enticing enough to go explore the hundreds of rock-blocked tunnels in the game.

And the enemies are so incredibly easy, most of the time landing a single hit will stun the enemy, then you can just mash till you knock them on the ground, and if they're still alive you can shoot an arrow into them or run up and attack more. The combat isn't very deep, the flurry rush mechanic's timing seems inconsistent, and sometimes seems to not work at all. It's overall a good game, don't get me wrong, but IMO it's not the flawless masterpiece a lot of people are making it seem like.

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this post was submitted on 12 Jun 2023
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