this post was submitted on 07 May 2025
21 points (100.0% liked)

Gamebooks / Choose Your Own Adventure / Fighting Fantasy

208 readers
1 users here now

For gamebooks like Chose Your Own Adventure, Fighting Fantasy, Lone Wolf, etc. whether that's in book form or apps or other formats of interactive fiction.

Elsewhere in the Fediverse:

founded 2 years ago
MODERATORS
 

Hey all! I basically grew up with Fighting Fantasy and Lone Wolf (playing them in secret in the classroom during classes). I always found it weirdly comforting how small the worlds were. A few hundred numbered passages, some dice rolls, a basic sword and backpack system, and yet a feeling of agency. I even think I feel more agency playing gamebooks than, say, a massive RPG like Baldur's gate 2, I can't quite explain why. I see game design leaning toward the endless with branching narratives and procedural systems and massive inventories. It's just that to me, the more stuff you cram in, the more mechanical it feels sometimes. In the eighties and nineties, there was a kind of elegance to knowing that everything in the story was hand-written and that your choices, even though limited, mattered because Ian Livingstone (or some such pioneer) wrote them.

2022-2023 I tried recreating this feeling in digital format, resulting in Greymarsh. I followed it up with Bloodwood Dungeon. These titles are basically love letters to those old gamebooks.

Needless to say, input from serious gamebook lovers would be very valuable as I continue to improve and update these titles (which I do quite frequently), so I’d love to hear what fellow fans think. I’ll be happy to send a free key (in a chat) so you can download either Greymarsh or BD for free (but I'd then expect some honest feedback :)).

Here are the link's: https://store.steampowered.com/app/2367690/Greymarsh/ https://store.steampowered.com/app/2929130/Bloodwood_Dungeon/

top 5 comments
sorted by: hot top controversial new old
[–] tetris11@feddit.uk 2 points 2 days ago (1 children)

wow, love the style -- would love to play but need to find time in the evenings on top of everything.

What's the decision branching like, in terms of number of endings?

[–] AlphOns@lemmy.world 2 points 2 days ago (1 children)

Thanks, it's nice to hear! The games are very much in the vein of early Fighting Fantasy or Lone Wolf when it comes to the number of endings... namely, that there is only one "true" good ending that means the player completed the book.

In Greymarsh there is a cosmetic choice about taking over the rule or leave the city, but that hardly counts.

In some other aspects, the decision branching is decidedly NOT old school, however: for example, one can revisit previous locations on a map, and there are save points. Even with these modern conveniences in place, some reviewers have pointed out the "punishing" nature of Greymarsh in particular. Fine-tuning difficulty is not easy!

[–] tetris11@feddit.uk 2 points 1 day ago (1 children)

oh nice, it sounds a bit like Pentiment too -- one real ending, with minor variations in the final showing, and a cracking plot to boot.

I'll check it out!

[–] AlphOns@lemmy.world 2 points 1 day ago (1 children)

I consider Pentiment a masterpiece, so I'm a bit uncomfortable comparing my games to it :) :) I hope you like it despite that. :)

[–] tetris11@feddit.uk 2 points 1 day ago

Haha, well the parchment artsy style is quite reminiscent, though I'd argue that your UI is much cleaner