That description sounds more rogue-like, can you extract in this dlc to keep your items? That’s the primary distinction between the subgenres imo
Whatever it is, it’s definitely a mashup. I saw an interesting video recently where they broke up genres into 3 different groups that worked together:
- Genre - What you’re doing moment to moment. For soulslikes they’re typically third person action RPGs, but you could also have a platformer or deckbuilder.
- Mode - Progression mechanics for the player. What are the rewards? Why is the player invested? The soulslikes I’ve played were branchy but story based. This is also where I’d put roguelike, extraction, metroidvania, etc.
- Mood - the game’s vibe and aesthetics. Cozy, horror, grimdark, this is also where’d I’d put soulslike
Some words have associations, soulslike assumes 3rd person action unless otherwise specified, but I thought the breakdown is more interesting than the usual genre talk I see in these kinds of spaces