this post was submitted on 21 May 2025
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Tycoon Games

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All things "Tycoon" games. Park building, zoo building, business building simulations. Any games related to management, financial growth and economic strategy.


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[–] als@lemmy.blahaj.zone 1 points 4 days ago

I really hope that there's a "fit to terrain" or something like that for track/road placement because currently I always spend ages building in little segments and perfecting the N and M keys until it's the cheapest possible (least terrain modifications)

[–] Agent_Karyo@lemmy.world 9 points 3 weeks ago

I am more excited for this than any GTA reveal.

[–] slazer2au@lemmy.world 7 points 3 weeks ago (1 children)

I wonder what this games change will be.

The only difference between 1 and 2 was modular stations. I hope they finally bring in curved stations.

[–] 0235@lemmy.world 7 points 3 weeks ago (2 children)

It looked like we were still getting the same biomes, but there seems to be some offshore industries, helicopters, and looks like more of a focus on roads and cars this time.

I am also intrigued by the "are you ready to connect the world" maybe logistics across save games, or an optional multiplayer mode?

[–] faercol@lemmy.blahaj.zone 3 points 3 weeks ago

The bigger focus on the roads would make sense. It was a big weakness of the previous game, and they had a big rework of the driving AI recently.

If they manage to make the passenger transportation and road flow mechanics inside the cities interesting that would be fantastic.

[–] Mr_Mofu@lemmy.blahaj.zone 2 points 3 weeks ago

Doing the Closed Beta Sign up Quiz, it definetly seems like both Multiplayer and Computer Coop/Opponents are at the very least in consideration.