One of the challenges I've noticed is they give you a huge chunk of rosaries hanging from the ceiling, then immediately afterward trap you in a boss room.
Hollow Knight: Silksong
Rules
No advertising commercial services, no spam, no abusive behavior
Hollow Knight rewards patience and learning. Most enemies and bosses have clear attack patterns. When you get hit, you'll usually have a safe zone or period where you can heal.
Except for Primal Aspids.

Silksong rewards having more patience and faster learning. A lot of the frustrating areas in Silksong actively deny you safe zones and periods. A lot of the frustrating enemies in Silksong will remind you of the Primal Aspids.
You take more damage sometimes, and the movement is a bit more complex. But I don't think it is more difficult than Hollow Knight, both are difficult games and its part of what makes them good to play.
Have to agree here. I feel less like the game is harder, more that I'm still adjusting to how Hornet feels. After getting two movement abilities/tools, I started having a much easier time getting into the flow of things, especially with combat.
Basically treat them like Soulsborne titles: Go in expecting a challenge, and take breaks when you're getting frustrated. Coming back with a clear, level head will do more to get you passed the blocks than continuously ramming into them headfirst.
bruh play the original first