That's a really fun deck idea.
I see that you mostly have cards with discard as cost, and a few cards that trigger whenever you play cards from the graveyard or put things into the graveyard. Is the idea to win with combat damage?
Welcome everyone. Be respectful and have fun!
That's a really fun deck idea.
I see that you mostly have cards with discard as cost, and a few cards that trigger whenever you play cards from the graveyard or put things into the graveyard. Is the idea to win with combat damage?
The wincon would be feast of sanity style drain effects with a backup of flooding the board with tokens. Looking at the list, I don't know if I have enough of those types of effects or synergies with those.
Oskars ability still has you pay the cost of the spell. So the value isn't in casting more spells. The value is in essentially nullifying all discard costs of activated abilities (since they're now beneficial rather than detriments), and that the spells can be cast at any time, essentially giving everything Flash.
Therefore, I'd suggest removing the cards that benefits from casting lots of spells, like cards with storm. Replacing them with sorceries and permanents that are particularly useful if you can Flash them out, like combat tricks, or permanents that effectively get haste because you could play them on the previous turn. for example:
You could also include some global stax that is made one-sided by your commander. Like Oppression.