this post was submitted on 30 Oct 2025
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Bevy

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A community for discussion around the bevy game engine! https://bevyengine.org/

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An input manager for Bevy, inspired by Unreal Engine's Enhanced Input. We use it for Simgine, but it's general-purpose.

I usually don't write about patches, but this one worth mentioning.

Highlights

  • Combo input condition to bind a sequence of actions. You can use it for things like double-clicks or Vim-like shortcuts.
  • Pulse::with_initial_delay and Pulse::initial_delay to add a special delay before the first repeat. This can be used to implement key repeat.
  • Reworked quick start guide - check it out if you're new to the library. Huge thanks to Alice for it ๐Ÿ™‚

The crate is planned for upstreaming, so please try it out and share your feedback.

๐Ÿ“œFull changelog ๐Ÿ“ฆbevy_enhanced_input

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