The roguelike MMORPG concept keeps intriguing me. Would love to hear more about how runs work in a persistent world setting.
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Roguelike MMORPG is a really interesting blend. How do you handle progression - is it per-character, account-wide, or something else?
Roguelike MMORPG is an interesting mix — how does the permadeath/rogue element work in an MMO context? Curious about the design.
Rainworld MMORPG, love it. There's some z-depth shenanigans on initial bunker ladder, and Firefox mobile it looks fuzzy. Maybe scaling issues. Looks like it could be played portrait, but installing as PWA forces landscape. Love I can pet the kitties.
Thank you so much for playing it and for the feedback! I didnt manage to design a better looking bunker exit yet :D Great feedback!
If you want help with the pixelart feel free to reach out through discord, same name. :)