this post was submitted on 24 Feb 2026
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Bevy

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A community for discussion around the bevy game engine! https://bevyengine.org/

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It’s a crate for server-authoritative networking. We use it for Simgine, but it's general-purpose.

The main highlight is improved visibility filters. They now allow you to express much more complex visibility patterns. The release also includes various ergonomic improvements and renames.

I need the Cart's bsn branch for my game, so I'll open a draft PR targeting it for all my crates soon. I just wanted to draft a new release with all the accumulated breaking changes first.

See the changelog for the full list of changes.

πŸ“œFull changelog πŸ“¦bevy_replicon

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[–] Shatur@lemmy.ml 2 points 2 weeks ago* (last edited 2 weeks ago)

Created a branch that targets the bsn branch. All tests pass, and all examples compile: https://github.com/simgine/bevy_replicon/pull/660

I haven't used bsn! inside the examples yet because its syntax might still be unstable. I'd like to wait a bit. The branch also includes long-awaited resource replication support! See the replicate_resource* methods.

I ported bevy_replicon_renet as well: https://github.com/simgine/bevy_replicon_renet/pull/74