this post was submitted on 09 Mar 2026
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So with the upcoming Steam Frame release, I'm thinking about the possibilities. Steam Frame will have a full desktop environment, like the Steam Deck. Any guesses on how hard or easy it might be to throw dolphin on it, and use the controllers as emulated Wii Controllers?

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[–] LiveLM@lemmy.zip 16 points 3 weeks ago* (last edited 3 weeks ago)

My guess is Very Easy.
Dolphin is already compiled for ARM on Flatpak.
You might need to wait for SDL3 to gain support for properly reading the Frame Controllers or for the Dolphin devs to work out the nuances of mapping their Motion to the Emulated WiiMotes, but as soon as that's done, smooth sailing.

[–] just_another_person@lemmy.world 13 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Same as it is on Deck. It's just a Deck in a different form factor from the user standpoint. Everything will operate the same.

[–] Kraiden@piefed.social 3 points 3 weeks ago (1 children)

Running Dolphin, sure, but what about using the vr controllers as wii controllers?

[–] just_another_person@lemmy.world 9 points 3 weeks ago

Same way you made it work on Deck, again. SteamInput will map controllers to input devices detected by Dolphin, and you map to whatever you need to map to in whatever way you want.

[–] sonalder@lemmy.ml 4 points 2 weeks ago (1 children)
[–] Kraiden@piefed.social 1 points 2 weeks ago (1 children)

omfg this is amazing! Exactly what I want!

[–] sonalder@lemmy.ml 1 points 2 weeks ago (1 children)

I think it's maintained anymore but it is a very cool project indeed

[–] Kraiden@piefed.social 1 points 2 weeks ago (1 children)

Ye saw that. It's using retroarch though, so you should at least be able to use up to date cores I think

[–] sonalder@lemmy.ml 1 points 2 weeks ago

Yep it's not re-inventing the wheel so it should do fine.