My guess is Very Easy.
Dolphin is already compiled for ARM on Flatpak.
You might need to wait for SDL3 to gain support for properly reading the Frame Controllers or for the Dolphin devs to work out the nuances of mapping their Motion to the Emulated WiiMotes, but as soon as that's done, smooth sailing.
Linux Gaming
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
No memes/shitposts/low-effort posts, please.
Resources
Help:
- ProtonDB
- Are We Anticheat Yet?
- r/linux_gaming FAQ
- Fork of an earlier version of the above
- PCGamingWiki
- LibreGameWiki
Launchers/Game Library Managers:
General:
Discord:
IRC:
Matrix:
Telegram:
Same as it is on Deck. It's just a Deck in a different form factor from the user standpoint. Everything will operate the same.
Running Dolphin, sure, but what about using the vr controllers as wii controllers?
Same way you made it work on Deck, again. SteamInput will map controllers to input devices detected by Dolphin, and you map to whatever you need to map to in whatever way you want.
omfg this is amazing! Exactly what I want!
I think it's maintained anymore but it is a very cool project indeed
Ye saw that. It's using retroarch though, so you should at least be able to use up to date cores I think
Yep it's not re-inventing the wheel so it should do fine.