For the Quest you can try ALVR as an AirLink alternative.
Keep in mind VR is a mess on Linux-supported headsets, I'm using the OG Vive and I wouldn't recommend ditching Windows for VR.
For the Quest you can try ALVR as an AirLink alternative.
Keep in mind VR is a mess on Linux-supported headsets, I'm using the OG Vive and I wouldn't recommend ditching Windows for VR.
Understandable. But i like privacy and the whole thought behind FOSS. I am a Software developers myself and like to dig into code and See for myself how it works and play with it.
Since the release of Oculus Dev Kit 1 (https://de.m.wikipedia.org/wiki/Oculus_Rift) 10 years passed. So i thought that could be a long enough time for an OpenSource-Community to drop a Kind-of-alternative to properitary Oculus Software.
And it seems i was thinking right. Thanks for mentioning ALVR! I searched for an alternative here https://alternativeto.net/software/oculus-experiences/ . But ALVR didnt pop up.
There are some attempts at OpenHMD and Monado. Unfortunately Oculus headsets like Rift S have their tracking handled by software, so the community have to write code for room tracking as well as controller tracking. As opposed to Quest and I think Vive/Index, where tracking is handled by hardware itself.
I use ALVR on occasion for a quest 2: Tentacular, Jet Island, Gorn, Neos VR, SairentoVR run great after some tweaking. Have your rig plugged into a decent 5ghz router, I settled on 80hz refresh rate and bumped my packet size up to 8000B. <3
Awesome News! Will look into it! Thank you!
Afaik it's nearly impossible. Even the Index has a lot of issues and is I think somewhat semi abandoned in favor of the Deckard and because of their internal SteamOS change towards Arch. I would expect some news & improvements with the Deckard release but right now I wouldn't recommend it.
I've been struggling trying to get ALVR working on POP_OS 22.04 with a quest 2 and a 3080 for about 12 hours now over the course of a few days. Still getting various errors and it essentially just disconnects and reconnects constantly. I did get it working momentarily (into the steamvr home) using the linux beta of steamvr but it was bugged out anyways and I have been unable to replicate it since.
Not really, but: https://wiki.archlinux.org/title/Virtual_reality
Article is out of date. Way out of date.
To my knowledge you can really only use oculus hardware with windows. Sorry chief.
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