Ethalis

joined 2 years ago
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[–] Ethalis@jlai.lu 8 points 3 days ago (2 children)

That's interesting. Do you manage to land those hits consistently once the element of surprise is gone? I also practice historical fencing (but I mostly do arming sword and langes messer, though I've occasionally dabbled with rapier), and my experience has been that taller people usually have the reach advantage.

Ducking and thrusting straight ahead of you makes basic geometry work in your favour for compensating the reach disadvantage (your arm has a 90° angle giving you maximum range), but it also massively exposes your head of your first hit doesn't land, and prevents you from using footwork for a few seconds. Once your opponent's has figured out your strategy it would seem like he would just have to stay a bit out of reach and counter-attack/riposte while you recover from your ducking

[–] Ethalis@jlai.lu 8 points 4 days ago

I would hoard hobbyist supplies and then never use them

[–] Ethalis@jlai.lu 20 points 4 days ago (1 children)

I love how overexplained this wrong answer is

[–] Ethalis@jlai.lu 60 points 5 days ago (2 children)

They're both inside me at the same time?

[–] Ethalis@jlai.lu 4 points 5 days ago (2 children)

Or at least he would have made it less convenient to touch with your hands, like placing it in the middle of your back or something

[–] Ethalis@jlai.lu 12 points 6 days ago

Same, my first reflex was to quickly search for NATO

[–] Ethalis@jlai.lu 41 points 1 week ago

I hate that so much. "Oh, this hobby only brings you joy and happiness? Don't you know you could make money out of it?"

[–] Ethalis@jlai.lu 14 points 1 week ago

If I saw a name like that for an astrolabe inventor in fiction I'd say the author was lazy

[–] Ethalis@jlai.lu 6 points 1 week ago* (last edited 1 week ago) (1 children)

Wearing masks to hide their identities in case of capture? Am I missing something or is there a reason why their captors wouldn't just remove their masks?

Edit : I'm dumb. It's to protect EACH OTHER's identities in case one of them is captured. My bad

[–] Ethalis@jlai.lu 16 points 1 week ago

If the US military ever obeys an illegal order from Trump to invade an ally country, then I'm afraid Trump's not the only one to blame

[–] Ethalis@jlai.lu 9 points 1 week ago (2 children)

Can't wait to see how the EU officials will excuse this one

[–] Ethalis@jlai.lu 16 points 1 week ago

There's so much to say about Brigitte Macron, like the fact she dated and then married one of her students while he was still a minor, or the fact that she has deep connections with France's far-right and keep pushing her husband towards more and more conservative positions. And yet all those idiots can think about is the genitals she was born with.

 

I really, really want to like that side of the game. I love the idea of players pooling together their tiny, individual actions towards a greater shared goal and what it can bring in terms of RP and immersion. Having new content gated behind community participation is an awesome idea, and I totally get the idea of simulating a back and forth war between the players and the AI for the control of the Galaxy.

However, I can't help but feel mostly frustrated with how it's actually implemented, both in its presentation and in its actual mechanics.

On the presentation side, everything looks so half-hearted that it ends up feeling meaningless. Apart from the major order and a few flavor lines thrown together in a corner of the screen, there's nothing that make us feel like the galactic war has any consequence on the lore of the game. Every few days we gain or lose a planet, but it doesn't really feel like winning or losing: we just get our medals or we don't, and then it's mostly back to usual business. Even the consequences are not clearly shown: the apparition of bit gunship is a clear consequence of us not managing to capture To it, but I'm pretty sure the majority of the player base won't even notice it and just think "well, I guess the update brought us some new enemy types, cool!". I get minimalism, but I feel all of this would be so much better if we had small cutscenes to mark each important step, or even just a war room in the ship where we could read strategic reports or whatever, anything to give it more context.

On the gameplay side, the fact that the only available action the players can do to have an influence of the global war is to either launch "attack missions" on enemy planets or "defense missions" on a super earth planet feels very limited, especially since all missions are played very similarly. It just seems to devolve in a endless tug-of-war consisting of capturing a planet, then defending it over and over, with very few variations and very few reasons to care Gameplay-wise. How cool would it be if defense missions were actually about defending allied areas against an enemy invasion, with radically different objectives like supporting SEAF positions or defending strategic zones against waves of enemies?

To close up what is slowly starting to look like a wall of text, I just want to say that I don't mean to sound whiny and that I actually really enjoy the game as it is. It just feels like a wasted opportunity to have this truly awesome idea and then do almost nothing with it.

What are your thoughts on this?

Edit: Also, just wanted to point out I realize that budgets exist and the galactic war probably wasn't (and shouldn't have been) their top priority. Getting the core gameplay was and still is more important than the rest.

 

Cet article a l'avantage de se concentrer sur le 21eme siècle, ce qui permet de s'écarter un peu très grands classiques a la Asimov, Herbert ou Simmons qui sont recommandés partout, et de découvrir des oeuvres un peu moins connues.

Il donne aussi une bonne place aux auteurices français.es, je sais que ça fera plaisir a certains :)

Et vous, vous auriez des bouquins a ajouter à la liste ?

 

Article en anglais malheureusement mais qui parle d'un sujet que je connaissais pas du tout, je pense que ça vaut le coup de le partager ici quand même

 

Salut !

Bon, Baldur's Gate 3 est sorti et j'imagine que ça va occuper pas mal d'entre nous pour les prochaines semaines/mois. Mais à part ça, quelles sont les sorties 2023 qui vous hypent le plus ?

Personnellement j'attends de pied ferme Payday 3. Je sais pas trop ce que ça va donner, mais j'ai englouti des dizaines d'heures sur Payday 2 avec un groupe d'amis à l'époque, et ça sera l'occasion de nous refaire quelques petites sessions tous ensemble

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submitted 2 years ago* (last edited 2 years ago) by Ethalis@jlai.lu to c/imaginaire@jlai.lu
 

Salut tout le monde,

Dans ce post, vous pouvez demander des recommandations à la communauté.

Pas de format obligatoire, mais je vous suggère d'apporter au moins les éléments suivants pour que votre demande soit assez précise :

  • Média recherché (livre, film, série, BD, jeu vidéo, etc.) :
  • Genre recherché (SF, fantasy, fantastique, hard-SF, science-fantasy, etc.) :
  • Description de la demande :
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submitted 2 years ago* (last edited 2 years ago) by Ethalis@jlai.lu to c/imaginaire@jlai.lu
 

Ce post est ouvert à toutes les discussions, même hors-sujet, sur la communauté.

On commence avec une régularité mensuelle plutôt qu'hebdo vu le peu d'activité

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submitted 2 years ago* (last edited 2 years ago) by Ethalis@jlai.lu to c/imaginaire@jlai.lu
 

Salut a tous !

Si vous êtes ici, c'est soit que vous vous êtes perdu, soit que vous êtes intéressés par les univers de l'imaginaire au sens large : cette communauté est faite pour discuter de science-fiction, fantasy, fantastique et tous leurs sous-genres, tous médias confondus.

La communauté vient d'être créé et est toujours en cours de construction. Je vais utiliser ce post pour faire la liste des chantiers en cours et autres trucs à faire pour qu'on se retrouve avec un endroit un peu cozy. N'hésitez pas à donner votre avis ou a commenter avec vos remarques, l'idée est qu'on puisse construire cette communauté tous ensemble !

A faire

  • Trouver une bannière appropriée

En cours

  • Trouver une icône appropriée
  • Rédaction des règles
  • Rédaction d'une description de la commu
  • Créer des posts sticky

V1 des règles - N'hésitez pas à donner votre avis

  • L'ensemble des règles de l'instance et son code de conduite s'appliquent bien évidemment
  • Pas de gatekeeping sur la définition de l'imaginaire
  • Tous les spoilers doivent être clairement balisés
  • Les liens vers des sources non-francophones sont autorisés, mais une traduction des infos importante est encouragée
  • Autopromotion autorisée, mais avec modération (pas de spam, pas de hors-sujet)
  • Les débats sont encouragés, mais un minimum de courtoisie est requis
 

Salut !

Le titre se suffit probablement a lui-même, mais en gros je viens d'arriver a Marseille où je vais passer une semaine de vacances. Est-ce vous avez des conseils à me donner sur les trucs à faire, a ne pas faire, etc ?

Merci !

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