FriendlyGecko

joined 2 months ago
 

cross-posted from: https://lemmy.world/post/37896691

I'm back with a second Linux Mobile game. This one is based on flappy bird and plays well as a short time killer. It's free as in free beer and freedom. Additionally runs on 64-bit systems (not tested on Windows, but could run on it). The code can be found on Gitlab. If you have any issues or suggestions, feel free to open an issue on gitlab and I will look over it.

I wanted to try a new physics engine as well because this would be a simple project for it however the one I chose apparently does not actually support arm64 Linux, so it will default to the Godot physics engine instead.

It's not terribly ambitious but I do have aspirations to make something unique, but need to acquire some assets and more experience with the mobile platform.

If you like what I do and want to support it, please consider following me on Itch, donating, or supporting via Kofi.

 

cross-posted from: https://lemmy.world/post/37896691

I'm back with a second Linux Mobile game. This one is based on flappy bird and plays well as a short time killer. It's free as in free beer and freedom. Additionally runs on 64-bit systems (not tested on Windows, but could run on it). The code can be found on Gitlab. If you have any issues or suggestions, feel free to open an issue on gitlab and I will look over it.

I wanted to try a new physics engine as well because this would be a simple project for it however the one I chose apparently does not actually support arm64 Linux, so it will default to the Godot physics engine instead.

It's not terribly ambitious but I do have aspirations to make something unique, but need to acquire some assets and more experience with the mobile platform.

If you like what I do and want to support it, please consider following me on Itch, donating, or supporting via Kofi.

 

I'm back with a second Linux Mobile game. This one is based on flappy bird and plays well as a short time killer. It's free as in free beer and freedom. Additionally runs on 64-bit systems (not tested on Windows, but could run on it). The code can be found on Gitlab. If you have any issues or suggestions, feel free to open an issue on gitlab and I will look over it.

I wanted to try a new physics engine as well because this would be a simple project for it however the one I chose apparently does not actually support arm64 Linux, so it will default to the Godot physics engine instead.

It's not terribly ambitious but I do have aspirations to make something unique, but need to acquire some assets and more experience with the mobile platform.

If you like what I do and want to support it, please consider following me on Itch, donating, or supporting via Kofi.

[–] FriendlyGecko@lemmy.world 1 points 2 months ago

I made some adjustments to collisions without noticeably impacting performance on mobile. If you're open to give it another try I would appreciate your feedback.

[–] FriendlyGecko@lemmy.world 2 points 2 months ago (2 children)

I appreciate you taking the time to both play it and come back to me with critiques. I had some ideas for alternate modes like a timed one with a greater starting speed and one with "power ups" (one that increases the size of your swipe, one that freezes the screen, maybe some fruit like a pomegranate where you slice it open then have to slice 3-5 seed parts). I will play around more with the collisions and inspect more. May I ask which OS/architecture you were using?

[–] FriendlyGecko@lemmy.world 2 points 2 months ago (4 children)

I would appreciate any feedback you can give

[–] FriendlyGecko@lemmy.world 7 points 2 months ago

This plus phones that ship with Linux out of the box are a little under powered and are arm devices. So they may also have compatibility issues.

[–] FriendlyGecko@lemmy.world 6 points 2 months ago (6 children)

It actually runs on 64-bit Linux and Windows as well. I should probably advertise that part of it too. I just designed it targeting mobile Linux.

42
I Made a Game for Mobile Linux (friendlygeckogamedev.itch.io)
submitted 2 months ago* (last edited 2 months ago) by FriendlyGecko@lemmy.world to c/linux@lemmy.world
 

cross-posted from: https://lemmy.world/post/37124620

In hopes of helping out mobile linux, I decided to bolster its supply of mobile games. I don't know if mobile Linux needs mobile games, but I make games as a hobby and want to try to help out however I can. The code is open source and the game has been tested on my Librem 5. Code can be found on GitLab.

edit: The game also has a build that runs on 64-bit systems. In all it runs on 64-bit Linux/Windows and arm Linux/Windows.

 

cross-posted from: https://lemmy.world/post/37124620

In hopes of helping out mobile linux, I decided to bolster its supply of mobile games. I don't know if mobile Linux needs mobile games, but I make games as a hobby and want to try to help out however I can. The code is open source and the game has been tested on my Librem 5. Code can be found on GitLab.

[–] FriendlyGecko@lemmy.world 9 points 2 months ago

Thank you, I've started a lot of games and moved on without finishing them. This is the first one I actually pushed through and finished. I also kept the scale of it pretty low and set a deadline. I bought asset so I could focus solely on the code portion, but in future games I either want to utilize art from friends of learn pixelart.

[–] FriendlyGecko@lemmy.world 9 points 2 months ago (1 children)

Haha yeah, I wasn't super creative with the name. Just wanted to finish it.

5
I Made a Game (friendlygeckogamedev.itch.io)
 

cross-posted from: https://lemmy.world/post/37124676

In hopes of helping out mobile Linux, I decided to bolster its supply of mobile games. I don't know if mobile Linux needs mobile games, but I make games as a hobby and want to try to help out however I can. The game is inspired by food slicing mobile games.

The game itself is free as in free beer and the code is open source. The game has been tested on my Librem 5. If you like what I do, consider donating.

100
I Made a Game (friendlygeckogamedev.itch.io)
submitted 2 months ago* (last edited 2 months ago) by FriendlyGecko@lemmy.world to c/linux_gaming@lemmy.world
 

In hopes of helping out mobile linux, I decided to bolster its supply of mobile games. I don't know if mobile Linux needs mobile games, but I make games as a hobby and want to try to help out however I can. The code is open source and the game has been tested on my Librem 5. Code can be found on GitLab.