Fubarberry

joined 2 years ago
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[–] Fubarberry@sopuli.xyz 2 points 9 hours ago

Oh, yeah you're right. It's a beta feature, although it will hopefully come to stable pretty soon.

The decky plugin powertools can also set a limit if you don't want to wait.

[–] Fubarberry@sopuli.xyz 13 points 11 hours ago

Never overestimate the siren song alure of releasing the least optimized UE5 game ever made. Publishers seem to really struggle with that temptation.

[–] Fubarberry@sopuli.xyz 3 points 11 hours ago

support has stopped (steam machine, steam controller, steam link

Steam Link is still getting software updates. Steam Controller doesn't get updates anymore afaik, but it did get updates for a long time including firmware updates that added BLE support. Steam input on both the steam deck and in big picture mode still supports it and still allows community sharing of controller profiles.

In general I think Valve supports their less successful hardware pretty well by industry standards.

[–] Fubarberry@sopuli.xyz 16 points 12 hours ago (2 children)

A recent update added the option to limit the deck's max battery charge in Settings>Power. If you want the deck to be ready to go, I would recommend capping the max charge at 60-80% and leaving the Deck plugged in. Alternatively you can put the deck in battery storage mode.

Valve's basic use and troubleshooting page has a section on long term storage that covers how to put the Deck into battery storage mode.

[–] Fubarberry@sopuli.xyz 5 points 1 day ago (1 children)

Yes, but it's literally limiting sales and hurting user review scores to save some predictable development hours. And the increase in performance demands means that for most users, the entire game will look worse because everything else is being penalized over a minor lighting improvement.

Doom Eternal looks incredible and runs fantastic on deck, the ID engines have historically been famous for looking great with incredible optimization. This doesn't live up to that legacy at all. It might have saved them some development time, but it's literally making it a non-option for a lot of Deck users and people with weaker PCs.

[–] Fubarberry@sopuli.xyz 22 points 1 day ago

To be clear, the steam deck supports some ray tracing and it's enough to run the game, but the performance impact is too much to run at 30fps.

The more powerful ROG Ally also isn't able to hold a consistent 30fps either (despite using a way higher tdp on it's chip), so this isn't a Deck exclusive issue.

 

The TL;DR: The game won't launch on current steamOS, but preview build 3.7.6 fixes the launch issue.

Unfortunately the game is unable to maintain decent frame rates even with severe reductions in graphical settings.

The drastic decrease in performance compared to Doom 2016/Doom Eternal is due to the game using mandatory ray tracing for lighting.

It's possible that we'll see some patches or mods that improve performance, but at launch it will not be a good deck experience.

EDIT: Not sure why Lemmy is embedding that youtube video, there's an actual article about the performance, and there's a different video on how the Steam Deck itself actually performs with the game.

[–] Fubarberry@sopuli.xyz 4 points 1 day ago (1 children)

There's apparently an issue where this is happening in some games running through proton 10 (or proton experimental because that uses proton 10). Recent steamOS updates apparently helped fix it for people, but that probably hasn't helped you since you're not on SteamOS.

I would recommending forcing your steam play to use proton9 or lower until it's fixed.

[–] Fubarberry@sopuli.xyz 4 points 2 days ago

This definitely means a switch port is possible, but typically Sony Published games don't get released on other consoles. Thankfully Sony is getting on board with their games coming to PC eventually

 

The game is supposed to come out on PC sometime in June.

[–] Fubarberry@sopuli.xyz 1 points 2 days ago* (last edited 2 days ago) (1 children)

For me, absolutely. I definitely recommend those tweaks I listed above, but I consider the graphics very acceptable. I have the game installed on my main PC as well (with the idea of streaming to the Deck), but ultimately I've been content enough with the graphics to not bother with that.

The game is definitely a bit blurry, and some early areas have less than ideal shadow aliasing. But the game manages to be pretty beautiful despite that, and I'm having a great time.

[–] Fubarberry@sopuli.xyz 8 points 3 days ago

Google maps auto suggests that restaurant name if you start searching for it, but then fails to actually pull up the location. Checking the actual maps location shows nothing there.

[–] Fubarberry@sopuli.xyz 9 points 3 days ago (1 children)

It's pretty wild that this game is still in development, I remember reading about it back in 2012/13 ish.

[–] Fubarberry@sopuli.xyz 14 points 3 days ago (1 children)

Most models now are .safetensor files which are supposed to be safe, but I know in the past there were issues where other model filetypes actually could have attack payloads in them.

 

From reading about the performance, sounds like it probably should have been rated "playable" instead of verified.

That said, this is pretty cool because this was one of those games that was absolutely unplayable on deck at release.

This is also encouraging for our chances of having Doom Dark Ages be playable since I think they're using the same engine. Doom games are usually optimized really well, so I'm hoping it will run better than this.

 

The game has ACE anti-cheat that blocks it from running on desktop. They've made an exception for steam deck to let the game run, but it seems like it only works with the LCD deck. A very odd situation

 
  • AMD Ryzen Z2 Go edition is now $599.99 before it was $549.99.
  • AMD Ryzen Z1 Extreme edition is now $829.99 before it was $749.99.

Originally, Lenovo said they expected it to launch for $499.99 for the Z2 Go edition — $100 is quite a big bump now from their original plan.

 

It's fantastic and runs great on the Deck. I kept hearing people talking about how great and unique it was, and I'm really glad I jumped on it when I did.

The game is unique and doesn't really compare directly to any other games I know of. The core game play is kinda similar to a board game, you're building a house layout by choosing between randomly chosen room tiles. In-between adding rooms, you're exploring the house in first person, and solving puzzles on the way. There's also a resource management system, where you sometimes need a keys and other resorces to progress into new rooms. At the end of the day the mansion resets and you start over.

Overall the game is an interesting mix of board games, rogue-likes, puzzles, resource management, knowledge-gated progression, permanent puzzle progression, and environmental story tellings. That's a lot of things, but they work well together and I'm just getting more and more invested in fully exploring this game.

 

It is a UE5 game, so don't expect it to run great. But it's verified and the minimum specs requirements are in line with other high end titles that run acceptably on the deck.

Edit: performance first impressions from SteamDeckHQ. Sounds like it runs and a pretty consistent 30fps, with some small dips outside near large groups of people. Reviewer was using XESS upscaling on performance.

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