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submitted 1 hour ago* (last edited 1 hour ago) by Fubarberry@sopuli.xyz to c/steamdeck@sopuli.xyz
[-] Fubarberry@sopuli.xyz 5 points 3 hours ago

As an adult gamer, I have a lot less time for games. Single player games are nice because I can make meaningful progress on a storyline/etc, and even do things like finish a game and move onto the next one.

Playing online pvp games can be fun, but it usually takes a huge time investment to be good. And in the time I have to play, there's rarely a feeling of progress. Spending 1-2 hours on a single player game and I have progressed in a distinctive way. Spend that same time in League or some other multiplayer game and I have nothing to show for it except a few ranking points.

[-] Fubarberry@sopuli.xyz 3 points 3 hours ago

EDF World Brothers 2 (which is a spin off of the main EDF series) just came out and has fully optional Epic games integration. It doesn't even download the Epic account software unless you opt into using it.

I'm glad to see they've gone back and changed the previously released game to make it optional too.

[-] Fubarberry@sopuli.xyz 2 points 3 hours ago

The gameplay of the EDF games is pretty fun honestly, it does feel different from many modern games, but it's honestly kinda refreshing.

[-] Fubarberry@sopuli.xyz 3 points 3 hours ago

The biggest changes I know of are things like it using ZRAM instead of swap for dealing with high memory conditions (games like GoW will no longer crash the deck due to a memory leak using all the system's ram/vram/swap), and a revamped update system that makes system updates faster and more reliable. There are several major improvements that happened on the steam client side of things (like toggling what bluetooth LE devices wake the deck, quick BT connect menu in the QAM menu, etc) that may or may not have made it to stable already. There are a lot of bug fixes of course, many things complained about in the recent bug discussion thread have been fixed in 3.6.

Overall there's a lot less major features that come to mind than with the 3.5 update, but I'm also probably skipping over a lot of stuff.

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submitted 11 hours ago by Fubarberry@sopuli.xyz to c/steamdeck@sopuli.xyz

This beta update doesn't change much, but the name of the update makes me think Valve is nearly ready to push 3.6 to stable.

[-] Fubarberry@sopuli.xyz 6 points 21 hours ago

Right, but in my case I'm not actually a customer of the local electric company that offers fiber. However pressure from them got my telco company (the only choice I have besides satellite) to offer me fiber, raising my max speed from 3Mb/s to 1000Mb/s.

[-] Fubarberry@sopuli.xyz 5 points 21 hours ago

Do you live off grid?

[-] Fubarberry@sopuli.xyz 25 points 22 hours ago

Definitely seeing that where I live. One of the local electric companies started offering gigabit fiber for $75, where most people were paying a lot more than that for DSL or low quality satellite (which were the only choices before). It's been a huge improvement for those people, and it's forced some of the long stagnant Telco companies to actually compete and start rolling out fiber of their own.

[-] Fubarberry@sopuli.xyz 1 points 22 hours ago

The game mechanics remind me of Hoplite on mobile.

That's pretty high praise, I'll check it out.

[-] Fubarberry@sopuli.xyz 1 points 1 day ago

The GoW memory leak shouldn't be an issue once SteamOS 3.6 hits stable, it uses ZRAM which will keep the game from crashing the Deck.

[-] Fubarberry@sopuli.xyz 2 points 1 day ago

Yeah, I did hacking + smart weapons for my CP2077 playthrough so that almost no aiming is required. I imagine melee builds play fine as well.

[-] Fubarberry@sopuli.xyz 2 points 1 day ago

Remnant 1 or 2?

[-] Fubarberry@sopuli.xyz 2 points 1 day ago

I'm playing EDF: World Brothers 2 with a friend, and also bouncing between Cyberpunk 2077, Baldur's Gate 3, and Monster Hunter Rise.

I'm looking forward to getting back into Shadows of Doubt. It just came out of early access, and recent updates included a ton of steam deck optimizations and major improvements to controller support. There are some great user control profiles already available, but I look forward to being able to play it docked as well with a standard controller.

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submitted 1 week ago* (last edited 1 week ago) by Fubarberry@sopuli.xyz to c/steamdeck@sopuli.xyz

This would presumably let x86 windows games run on ARM hardware.

This is almost certainly meant for the next Valve VR headset, but ARM has so much better power efficiency than x86 that a future ARM based Deck would be a huge improvement to battery life.

Also see this tweet:

VR games that have already secretly pushed Android ARM builds onto the Steam Store are ran via Waydroid (androidARM to LinuxARM)

VR games that do not have an ARM build on Steam (windows x86) are being translated/emulated via ProtonARM and FEX

Edit: here's gamingonlinux coverage of this info, includes some more information

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SteamDeckHQ has also posted a first look, and praises how well the game runs.

The game unfortunately does require a PlayStation network account.

The game has the same PlayStation overlay that's incompatible with Linux, but when playing on Steam Deck the overlay is automatically disabled. Desktop Linux players will need to use the SteamDeck=1 %command% launch option to disable the overlay.

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submitted 1 week ago* (last edited 1 week ago) by Fubarberry@sopuli.xyz to c/steamdeck@sopuli.xyz
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Please mention whether you're on stable, beta, or a different update channel. There's a good chance most bugs on the stable update channel have been fixed already, so anyone on the beta update can let people know if the bug they're facing is already fixed.

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Fubarberry

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