Never overestimate the siren song alure of releasing the least optimized UE5 game ever made. Publishers seem to really struggle with that temptation.
support has stopped (steam machine, steam controller, steam link
Steam Link is still getting software updates. Steam Controller doesn't get updates anymore afaik, but it did get updates for a long time including firmware updates that added BLE support. Steam input on both the steam deck and in big picture mode still supports it and still allows community sharing of controller profiles.
In general I think Valve supports their less successful hardware pretty well by industry standards.
A recent update added the option to limit the deck's max battery charge in Settings>Power. If you want the deck to be ready to go, I would recommend capping the max charge at 60-80% and leaving the Deck plugged in. Alternatively you can put the deck in battery storage mode.
Valve's basic use and troubleshooting page has a section on long term storage that covers how to put the Deck into battery storage mode.
Yes, but it's literally limiting sales and hurting user review scores to save some predictable development hours. And the increase in performance demands means that for most users, the entire game will look worse because everything else is being penalized over a minor lighting improvement.
Doom Eternal looks incredible and runs fantastic on deck, the ID engines have historically been famous for looking great with incredible optimization. This doesn't live up to that legacy at all. It might have saved them some development time, but it's literally making it a non-option for a lot of Deck users and people with weaker PCs.
To be clear, the steam deck supports some ray tracing and it's enough to run the game, but the performance impact is too much to run at 30fps.
The more powerful ROG Ally also isn't able to hold a consistent 30fps either (despite using a way higher tdp on it's chip), so this isn't a Deck exclusive issue.
There's apparently an issue where this is happening in some games running through proton 10 (or proton experimental because that uses proton 10). Recent steamOS updates apparently helped fix it for people, but that probably hasn't helped you since you're not on SteamOS.
I would recommending forcing your steam play to use proton9 or lower until it's fixed.
This definitely means a switch port is possible, but typically Sony Published games don't get released on other consoles. Thankfully Sony is getting on board with their games coming to PC eventually
For me, absolutely. I definitely recommend those tweaks I listed above, but I consider the graphics very acceptable. I have the game installed on my main PC as well (with the idea of streaming to the Deck), but ultimately I've been content enough with the graphics to not bother with that.
The game is definitely a bit blurry, and some early areas have less than ideal shadow aliasing. But the game manages to be pretty beautiful despite that, and I'm having a great time.
Google maps auto suggests that restaurant name if you start searching for it, but then fails to actually pull up the location. Checking the actual maps location shows nothing there.
It's pretty wild that this game is still in development, I remember reading about it back in 2012/13 ish.
Most models now are .safetensor files which are supposed to be safe, but I know in the past there were issues where other model filetypes actually could have attack payloads in them.
Oh, yeah you're right. It's a beta feature, although it will hopefully come to stable pretty soon.
The decky plugin powertools can also set a limit if you don't want to wait.