- a relatively safe place to rest
- resources (hirelings, equipment, etc.) and trade (have to unload those paintings we dragged out of the dungeon somewhere!)
- access to information, factions, and potential patrons
It got funded so I’ll look forward to seeing thoughts on it when copies emerge in the wild!
It’s probably a good idea, for situations like this, to post both sides. Here’s the statement from Munkao.
I mentioned archive.org on my reply in the forum. I've never tried saving something to the archive. Does it handle threaded forum style discussions well? That might be one complication for saving at least some sorts of things.
What makes these folk a faction is less about what powers they have and more about their active role in the world: what are they trying to accomplish and why?
It’s totally fine for these hermits to just be an interesting feature of that particular area— without any influence on the outside world— but, if you want to factionalize them, they need goals and motivations.
I like the concept. They sound like adherents to a god of lightning or storms. What might such a god ask of their followers?
No idea. I hope all is well with him personally.
Hey, not sure if you’re aware but there’s a whole genre that harkens back to old school D&D styled gaming. It’s called the OSR and I’ve got a community here on Lemmy if you’re interested in checking it out: !osr@lemm.ee!
I’ll give it a read, thanks for sharing!
Man that’s quite the list and more than a few of them are enigmas to me! I’m riding the train but I’ll try to think up my list later!
Like you, I run almost entirely homebrew content. However, I hear from numerous folks that run adventure modules, both old and new, at their tables. I'd guess there's probably a good mix of both styles in the community at large, not to mention the folks who like to take modules and then rip them apart and mash them back together to form something new.
I missed the kickstarter but I am eager to give it a read!