The movement is bad. I like your description of UE5 asset flip. But since the movement isn’t really important (except for the mostly optional plat forming—why the hell did that include platforming, so weird) it didn’t really turn me off. I found the physical environment design to be a little weird and repetitive—it works well at the overland scale but feels kinda vague and goofy when you’re in an instance.
But I found the story intriguing, and honestly, the combat just hooked me. The combo of the turn based format with some reactive skill elements was appealing, and it continued to be interesting because of the vast array of pictos/luminas. I also thought the Act pacing was strange, after act 2 it feels like they kinda ran out of steam and you just wander around grinding up to kill optional world bosses.
Anyhow I enjoyed it, but it doesn’t seem crazy to me that if you weren’t that into turn based combat to begin with, you didn’t click with the game.
For sure, and alternatively, if you a person who does crimes, particularly if you do crimes with friends while armed, you should clearly just get balaclavas, plate carriers and an ICE Velcro patch, since no one is allowed to resist you or ask your identity.
“But Officer! There aren’t any immigrants working in this bank, I’d know, because I’m the manager!”
“Uh huh, I’ll believe it when I see it, and I bet your woke ass is hiding them in the vault: open it right now and return to your office if you don’t want an all expenses paid trip to El Salvador, one way. If you don’t find that motivating, I also have flashbangs, if you catch my meaning”