[-] Hyggyldy@sffa.community 35 points 1 year ago

Yeah, they don't teach a lot of things in school. I only know about it because of BtB. The whole episode on The Battle of Blair Mountain is nuts and shows how far the owner class will go to keep people in line.

[-] Hyggyldy@sffa.community 34 points 1 year ago

This guy scams scammers and had a set of episodes where he was 'being scammed' by an Indian guy pretending to be Biden. Hilarious to watch.

[-] Hyggyldy@sffa.community 30 points 1 year ago

Yeah, I feel like any kind of poll that comes out of Russia right now is kinda meaningless.

[-] Hyggyldy@sffa.community 41 points 1 year ago

40k is, in part, parody to make fun of fascists. That's why it's so absurdly over the top. The fact that fascists like it says more about them than the setting.

[-] Hyggyldy@sffa.community 29 points 1 year ago

I believe what they mean is "If the Clintons really are having people killed then what the fuck is Trumpleton doing still walking around?" And seriously, if anything righties cook up in their fear-addled minds was remotely true there'd be so many more dead people in both the citizenry and amongst politicians.

[-] Hyggyldy@sffa.community 36 points 1 year ago

A lot of subs never really got a foothold outside of Reddit. I tried to do what I could and I'm still trying my best but I'm only one guy and I'm not good at making content. Barely anyone from the BrandoSando subs came, the incremental games community gave up before it even started, no community that I know has had a successful offshoot in the fediverse.

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submitted 1 year ago* (last edited 1 year ago) by Hyggyldy@sffa.community to c/sffgaming@sffa.community

One of my highlights from NextFest, this game feels like a lighter version of Cultist Simulator and I cannot wait for it to come out. Definitely worth playing the demo.

1

I've finally beat the first game and I'm very interested to see where the next one goes. Having passed the Independence test, The Child has left the simulation that the first game took place in and now seems to be in our world post-apocalypse. What will the world and puzzles hold without the trappings of the simulation? Will we hear the voice of the Serpent? What will be our goal? I assumed the in-world purpose of the project was to ensure sentience continued in some form but now what will we do with it?

Only things you need to spoiler tag are puzzle solutions and hints.

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Looks pretty fun and interesting. Kinda like Pokemon in a dark Victorian CRPG.

1
submitted 1 year ago* (last edited 1 year ago) by Hyggyldy@sffa.community to c/sffgaming@sffa.community

Still working on the ever-challenging Talos Principle. Area C is where things seem to start getting real tough. The recording and the carriable platforms have so many possibilities that they can be overwhelming to my tiny brain.

Beat Blasphemous 2 and it was excellent. The 3 different weapons are a fun way to mix up combat, even if I did stick with Ruego for most of it. Of course the Spanish inspired art is as grotesquely beautiful and occasionally horrifying as the first and makes meeting any of the physically large NPC'S a fascinating experience.

Sea of Stars was also incredible. I promised to write a review about it but I'm struggling with that. It's an absolutely beautiful and incredibly fun JRPG that's absolutely worth completing 100%. None of the goals are a pain in the ass to achieve and are mostly centered around collectibles that give you rewards along the way. If you manage to complete everything and get the 4 flimsy hammers there's one last beautiful secret to get but it doesn't tell you how to find it in game as far as I can tell, which bugs me.

Started Psychonauts 2 and so far is exactly what I'd want for a sequel. The story picks up immediately after the events of Rhombus of Ruin and you still have the powers from the first game which keeps things moving forward and prevents the game from falling in to many of the traps that retro revivals can fall in to.

Still trying to get regular with these posts. I think I want to shoot for Sunday mornings.

[-] Hyggyldy@sffa.community 36 points 1 year ago

I'll have to remember tip this at work tomorrow.

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submitted 1 year ago* (last edited 1 year ago) by Hyggyldy@sffa.community to c/sffgaming@sffa.community

Moonring Steam Page I do plan to try it but even if I weren't I always love seeing things clearly made out of love and a desire to create.

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submitted 1 year ago* (last edited 1 year ago) by Hyggyldy@sffa.community to c/sffgaming@sffa.community

With the announcement of The Talos Principle 2 coming out on November 2nd and the original game having come out in 2014 it seems like an excellent time to get the first game fresh in our minds. How are you enjoying it and if you played it back in the day, what's it like coming back nearly 9 years later?

I'm going to try to take a moderate stance on spoiler tags as I know entire threads of REDACTED aren't very enjoyable. If you have been playing for more than about 8 hours you should start tagging story. All puzzle solutions must be spoiler tagged.

I had apparently played 14 hours already but epilepsy deleted those memories so this is as good as my first time playing. I've just barely started but right away the game is very pretty. Hard to go wrong with crumbling grassy ruins. It'd be quite serene if it weren't for the occasional mine drone or auto gatling gun. So far it feels like it's aged excellently and could easily have been released yesterday. Also I get the feeling this is the kind of game that will hold a lot of secrets.

1

My main games have been Blasphemous 2, Sea of Stars, and Halls of Torment.

Blasphemous 2 has been an excellent follow up to the original. It's very tough Souls-like (punishing, skill based combat with a strong focus on parrying and dodging) 2D Metroidvania (Large focus on exploration and getting new abilities to explore new areas) with incredible pixel art. The imagery is based on the Catholic imagery and lore of Spain, where the devs are from. This makes for a unique and bloody experience with art that feels fresh and classical at the same time. Highly recommend.

Sea of Stars is possibly the prettiest pixel art game I've ever played. It's a JRPG with lots of interesting systems to mix up combat. In addition to the classic timed hits to deal/block extra damage the game includes several other systems that combine to make combat quite tactical and occasionally puzzle like.

Halls of Torment is a Survivors-like with a Diabloish aesthetic that mixes things up a bit. Unlike most of the genre you're able to attack fully manually, but there are also options to make you attack and aim automatically. The extra nice thing about that is even if you auto-aim it'll still let you aim manually, letting decide moment to moment how to play. There's also a system where you can essentially sacrifice an item from your run to unlock the ability to buy it permanently back at camp. Been playing with the summoner character.

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Very interesting sounding time mechanic in this game. I'm almost certainly gonna get it.

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Square Enix announces FF XIV TTRPG (www.square-enix-shop.com)
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submitted 1 year ago* (last edited 1 year ago) by Hyggyldy@sffa.community to c/sffgaming@sffa.community

Sucker for Love is a very funny short dating sim where you try to woo a handful of attractive horrors from beyond space and time.

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submitted 1 year ago* (last edited 1 year ago) by Hyggyldy@sffa.community to c/sffgaming@sffa.community

The storyline involving one of the side characters is actually really interesting and, ironically, one of the most existentially scary things I've ever read.

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submitted 1 year ago* (last edited 1 year ago) by Hyggyldy@sffa.community to c/newcommunities@lemmy.world

SFF Gaming

!sffgaming@sffa.community

This is my new community for posting about games, fan art, music, new projects, anything related to sci-fi and fantasy gaming. I'd like to focus on smaller creators but I don't intend to block posts about bigger names.

[-] Hyggyldy@sffa.community 33 points 1 year ago

But is it making normal mode normaler?

[-] Hyggyldy@sffa.community 39 points 1 year ago

I'd make the PC take at least some damage from the gravel munch, even if successful.

[-] Hyggyldy@sffa.community 32 points 1 year ago

I never even considered that was an option. I figured loud jackasses was just something we'd have to live with.

[-] Hyggyldy@sffa.community 43 points 1 year ago* (last edited 1 year ago)

Lies. Girls myth. Me never seen.

[-] Hyggyldy@sffa.community 29 points 1 year ago* (last edited 1 year ago)

I only punch interdimensionally. Damn those lazy Gorblecks.

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Hyggyldy

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