JakenVeina

joined 2 years ago
[–] JakenVeina@lemm.ee 9 points 4 hours ago

Interesting that several people are reporting using "you" for negative sentiments, because I use "I" for those as well. E.G. "Well, I'm a fucking idiot."

[–] JakenVeina@lemm.ee 1 points 19 hours ago (1 children)

C, C++, C#, to name the main ones. And quite a lot of languages are compiled similarly to these.

To be clear, there's a lot of caveats to the statement, and it depends on architecture as well, but at the end of the day, it's rare for a byte or bool to be mapped directly to a single byte in memory.

Say, for example, you have this function...

public void Foo()
{
    bool someFlag = false;
    int counter = 0;

    ...
}

The someFlag and counter variables are getting allocated on the stack, and (depending on architecture) that probably means each one is aligned to a 32-bit or 64-bit word boundary, since many CPUs require that for whole-word load and store instructions, or only support a stack pointer that increments in whole words. If the function were to have multiple byte or bool variables allocated, it might be able to pack them together, if the CPU supports single-byte load and store instructions, but the next int variable that follows might still need some padding space in front of it, so that it aligns on a word boundary.

A very similar concept applies to most struct and object implementations. A single byte or bool field within a struct or object will likely result in a whole word being allocated, so that other variables and be word-aligned, or so that the whole object meets some optimal word-aligned size. But if you have multiple less-than-a-word fields, they can be packed together. C# does this, for sure, and has some mechanisms by which you can customize field packing.

[–] JakenVeina@lemm.ee 1 points 1 day ago

I'll take another look, but I didn't see any such setting when I was trying to diagnose. And I haven't changed any Plex settings since the last time we had an internet outage and it worked properly, just a month or two ago.

[–] JakenVeina@lemm.ee 30 points 1 day ago (14 children)

I recently discovered that Plex no longer works over local network, if you lose internet service. A) you can't login without internet access. B) even if you're already logged in, apps do not find and recognize your local server without internet access. So, yeah, Plex is already there.

[–] JakenVeina@lemm.ee 2 points 4 days ago

I can't think of too many games that DO community management at this level, so I dunno. Doesn't really seem strange to me, in context, though.

They had one community manager for the first year or two, then they added a second. The two of them went strong for like 4-5 years until one of them decided he was ready to retire and be independent. They replaced him, then about a year later, after the game reached 1.0, the other one also decided to retire and be independent, and now they're replacing him.

In the middle of that period, they hired a third community manager, presumably when Jayce had already told them he wanted to retire, but due to personal reasons, she never actually got to start, so she's not really worth counting if we're talking about personnel churn.

All together, I don't see anything to be concerned about.

[–] JakenVeina@lemm.ee 1 points 5 days ago

To be clear, the fact that there's no evidence has nothing to do with Grok saying there's no evidence. It just determined that's a likely thing for a human to say.

[–] JakenVeina@lemm.ee 2 points 5 days ago (4 children)

The hell does "elbows up" mean? The article doesn't say.

[–] JakenVeina@lemm.ee 4 points 5 days ago

Neither are more gay men and straight women.

[–] JakenVeina@lemm.ee 8 points 5 days ago

Is the BlueSky OP here not a native English speaker? Cause, BOY that was tough to follow.

[–] JakenVeina@lemm.ee 39 points 6 days ago (1 children)

Yet, it seems to me that your argument is, ‘We get to keep on doing it until everyone who is potentially harmed by it figures out how to file a lawsuit and hire a lawyer.’

Nailed it. Because they know full-well that most people DON'T have the capacity to file a lawsuit and hire a lawyer. They are ignoring laws because they know no one will make them stop.

Can't wait to see the court vote 6-3 the other way.

[–] JakenVeina@lemm.ee 1 points 6 days ago

The Steam release of Persona 5 Royal, unfortunately. Which is kind of insane, it's a single-player game.

There's some others that I can't personally attest to, but that sure look good from what I've seen. Monster Hunter: Wilds, for example. And the new Doom from a few days ago, if you're into that sorta thing. Metaphor Re-Fantasio. The new Prince of Persia from last year. Hi-Fi Rush. Rocksmith, of all things.

[–] JakenVeina@lemm.ee 38 points 6 days ago (2 children)

As of a few months ago (IIRC the timeline) Steam shows this directly on the game's store page. You've got to scroll down for it a little bit, but it's right under where it lists features of the game, E.G. single-player, controller support, etc.

 

Next floor is done.... except that I JUST realized upon looking at this picture that I forgot to paint the floor.

With everything on this floor except for the last wall done, there's one little addition I want to make...

ELEVATOR!

They are absolutely as awesome as they look. Coffee Stain REALLY outdid themselves. I don't think there's ever been a feature they've added that I didn't have at least SOME small criticism about, but not this one.

Last wall filled in.

 

WE BACK!

Yeah, I haven't burned out on the game quite yet, I just haven't had a gaming PC for about 2 weeks. We dismantled the entire office in order to get the wood floor resurfaced.

Anyway, let's get this Caterium mine built up.

Lovely. I'm enjoying getting to play with the new beam variants. Disappointed that the "Shelf" beams can't have a sign nudged into them, without covering it up (at least, not with half-meter nudging).

Now, the bridge between the 2 buildings.

Moving on to the first floor of the main building.

More tomorrow! (heading out-of-town for the weekend after that, though).

 

No comments today. Just a finished building.

 

Yeeeeessssssssssss.........

YEEEEEESSSSSSSSSSS.........

YEEEEEEESSSSSSSSSS!!!!

So, will all that squealing worked out of my system, I got the tower mostly finished. Still need to color it and maybe do some lighting or other detailing.

Was also able to confirm that, yes, we are still playing Satisfactory.

 

Well, this took like 4 hours to get right. Rather happy with it, thought.

I'm just gonna pretend this is a vertical splitter, until tomorrow.

Now, I'm not interested in building the full shell for this tower yet, not until I put in the vertical splitters, and verify that it all works, so I can't put in the final power lines. Instead I just plopped down some temporary connections.

Also put in some temporary ACTUAL splitters to work around the non-existing verticals.

Finally, I had to connect up the trunk lines from the off-site Refinery facilities.

Everything APPEARS to be running, so far. We'll see tomorrow, after a few hours, if there's any defects in the system.

 

Slapping a new floor down on top of the last one, we've got just a few more floors to build out.

This floor makes Caterium Circuit Boards for the lower two, and BOY did it turn out as a bit of a rat's nest.

The big issue with ALL of these floors has just been the sheer volume of Fused Quickwire needed. If I had built it all out on one floor, I would've needed 32 Assemblers, 3 belts JUST for the Copper Ingot, and 6 fully-saturated belts to move all the Quickwire output, and I was NOT interested in trying to build a balancing system for distributing those 6 belts across all the different production lines. So, instead I just dappled Quickwire Assemblers in among all the production lines, such that each one only feeds one or two downstream machines, and there's no concern for belt throughputs.

I'm quite happy with it all, although maybe I should save my satisfaction until after I prove it all works.

Next floor is much simpler, just making normal Cable from the last of the Copper Ingot.

And one final floor for sinking and uploading.

So, with all the machinery, in theory, built out, I need some resources to feed into them. So, I got all the beltwork brought over from the two Refinery buildings, and I should be ready to get it all connected up next time.

 

Next floor is for High-Speed Connectors.

 

Next factory floor is fully built out. Caterium Computers, in this case.

 

Built the setup today for Tempered Caterium Ingot production.

 

Today's gonna be prepwork for the remainder of the project we built the last two buildings for. That means more tubeway.

What's left on this project is a lot more convoluted than just dropping down like 80 Refineries, so I had to spend some time brainstorming and measuring layouts.

With a rough layout in mind, and measurements of how much space I THINK that'll need, it was time for building footprints. I decided to go with 2 separate buildings.

Since I needed to wait on concrete a bit to fully build out the foundations for those buildings, I went ahead and rebuilt that section of tubeway that I needed to raise up by 4 meters.

Then I finished the foundations and the rest of the new tubeway.

 

Alllllllllllrighty. So I played around for a little while, and came up with this as a support for the resource trunk line, running down the center of the building.

With that, I got all the rest of the belting and pipework built out.

Also, got all the rest of the power lines run.

So, with that, I figured it's time to power up and test everything. Which means I had to bring the main tubeway up to the building.

Also means I need to fill the Diluted Fuel loops with some canisters, so I went and harvested a bunch from the recycling facility.

Realized I needed pumps for all these Heavy Oil Residue lines.

Looks like everything is running now.

And with that, we're all set to move on to the final, primary manufacturing facility.

 

Alright, so the realization I had right at the end of yesterday was that I've forgotten a pair of Refineries. Decided to plop them in next to these 4 in the center, and shifted the entire chunk over to the left, to help some of the piping line up.

With those in place, I was able to finish out most of the logistics work for all these machines in the middle of the facility. That's all the Heavy Oil Residue and Polymer Resin dealt with.

Now, I'm toying with the idea of an elevated central bus of some kind to handle the rest of the logistics work. Still not sure where I want to go with this, design-wise, but I think I'm gonna use this concept of pillar supports.

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