Satisfactory

2122 readers
10 users here now

The unofficial Lemmy community for Satisfactory, the factory-building and exploration game.

Useful Links:

Similar Communities !automationgames@lemmy.zip

Looking for Group?

@MentalEdge@sopuli.xyz started a dedicated server and welcomes Fediverse users, find out more by DMing them or joining this steam chat

Rules

  1. No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia.
  2. Be respectful, especially when disagreeing. Everyone should feel welcome here.
  3. No NSFW content
  4. No ads/spamming

founded 2 years ago
MODERATORS
1
 
 

This should solve my power for a while. Turbofuel is really nice. Clean burning, too!

Pro tip: Power shards increase power consumption exponentially for machines, but linearly for generators. That means that a generator at 250% overclock is exactly the same as 2.5 generators at 100%. This saves a lot of space with turbofuel. In the bottom right you'll see 25 generators. Without overclocking I would've needed 63 of them. I have been judicious with my power shards, so this was nice.

I was really satisfied with this picture. You can see pretty much all of the build in one shot The only thing you can't see is the sulfur extraction.

2
 
 

Oops.

3
 
 

Aethus is "Satisfactory through the eyes of Diablo", in the eyes of this critic, who has now been turned into plant food.

4
 
 

I'm grinding the phases (new to the game) and I've been spending so much time making sure every build is neat and looking how I want it - but seeing the new stuff I'm unlocking, I've got the feeling that I shouldn't have tried so hard coz I'm probs gonna have to upgrade everything.

Is the the loop of the game to rebuild once I've unlocked better versions of smelters etc or am I playing it wrong?

5
 
 

I'm really surprised there doesn't seem to be a modded (or vanilla) splitter that lets you set the output ratio for each side. I saw one that lets you configure the rate of output, but I'm not sure if it's updated. Regardless, a simple thing like "this side gets 1, this side gets 3, this side gets 0" would be so useful for building manifolds that don't take forever to balance and other stuff.

6
 
 

When a building is on and running, the light is green. When the building is overclocked (and maybe whenever it has a power shard) the light is bluish white. This is useful to find buildings with power shards! Is there a mod to make the light change to a color based on under clocking?

It shouldn't really matter, because seeing what a building does requires opening it anyways, but I still think this would be nice.

7
 
 

cross-posted from: https://lemmy.zip/post/56845936

8
 
 

On to the next build.

I'm really not sure how I want this to shake out, except for one single idea: I want the "road" to turn 90 degrees and run partway through the middle of the building. Just cause that sounds kinda cool.

So, here's a rough outline of that, with as much foundation space laid down as I could place, without clipping into ground or other non-removable obstacles.

Actually, there was ONE other idea I had, and that was that I shouldn't have independent machine lines (I.E. line of furnaces, line of constructors, etc.). At least not fully. That's because for the 2 products I'm making, I need both Foundries and Constructors, and the number of each that I need is ALMOST equal. So, I actually want all of these machines to be 1:1 paired.

From that, I realized... I haven't built machines stacked on top of other machines in a LONG time.

So, yeah, I'm gonna build Foundries stacked on top of the Constructors they feed to. I built out a few little prototype ideas of what that might look like.

Ultimately settled on this. Just a standalone elevated platform above each set of Constructors, supported by pillars, and with catwalks for traversal. Very tightly-packed, as it turned out.

Also need a line of Iron Ingot Furnaces to feed both sets of Solid Steel Ingot Foundries, and at this point, I realized that if I elevate those as well, that leaves me with plenty of space to fit Storage Containers and Dimensional Uploaders underneath them. So, that reduces the footprint of the whole building quite a bit.

With those all laid down, I added some interconnecting catwalks, and a main staircase to get up to them, at the back.

Some close-ups of the center structure.

And since the Steel Pipe line of Constructors is shorter than the Steal Beam line, that leaves a perfectly-sized corner of the building to fit the overflow sink. I decided to go ahead and cut open the main floor to have it sit on the maintenance floor, and make this the maintenance access point as well.

Wide shot.

9
27
submitted 1 month ago* (last edited 1 month ago) by moodwrench@lemmy.world to c/satisfactory@lemmy.world
 
 

Hi- I could really use some help. I got rid of Windows at home and switched to CachyOS. All my steam games are working really well, but unfortunately I got Satisfactory from the Epic store. I've spent way too much time trying to find a way to get Epic game store installed on Linux and working.
There are many guides out there (none officially from Epic) with many different hacks to get it running, but all seem to be either out of date or AI slop. I was able to get the windows version of the store sorta working though wine, but I couldn't get it to download/install anything. I tried asking on a Satisfactory discord and was hold to "just re-buy it on Steam". I know it doesn't seem like a lot to many of you, but I can't just buy the game a second time. switching back to windows is not an option either.

Is what I'm doing even possible (Satisfactory on Linux on Epic)? If so, is there any up to date instructions on getting the Epic store installed in a way that actually works?

EDIT.. thanks everyone.. great community. I am working and making factories again

10
11
 
 

And that's the Iron Plates factory finished. I sorta "rest of the owl"d it, but there's still plenty of room for glamor shots.

Nighttime.

Logistics floor.

Main floor.

Also, the Iron Ore mines that I left 'till the last minute. The ones I showed before are actually for the next factory. Only the two sliver-colored ones here are for this factory.

Nerd docs, as usual.

12
 
 

So, first factory to build up here is just Iron Plates. I think there's enough room here between the walkway and the big plateau.

Don't have enough room above the ground, from where the walkway is placed, to lower the bottom floor, so I had to build the machine floor a little higher, to leave enough room for logistics underneath. Thus, we get a little staircasey entrance.

And it's just Iron Plates so.... that should be all we need.

Logistics.

13
 
 

This is a walkway design I used in the previous save, but it was one of my favorites, by far, so I decided to just reuse it here. Still love it.

Also particularly happy with this little, uhh..... balcony?

Beltwork and power lines added in.

14
 
 

Built out a new elevator for climbing up the cliff.

Plus a rough outline for a beltway/walkway.

15
 
 

So, previously, I setup these 2 of the 4 Normal Coal nodes down by Coal Lake, for running the Coal Power Plant. Now, I realize I need 2 more Coal nodes, for a Steel factory, and.... I actually want the 2 nodes that I used for the Power Plant. Because what I'm going to DO with those two nodes is run them up the cliff, to where there's a ton of Iron nodes.

So, today's effort is to extend the little platform here across to the other 2 Coal nodes, wire them all up, and then swap the Power Plant over to those.

Nothing too crazy, just more of what I already did for the first 2.

And with the Power Plant now running on the 2 new nodes, I'm free to tear the first 2 down, in preparation for re-running them up the cliff.

16
 
 

Forgot I actually had a whole day's worth of screenshots sitting in my folder that I never posted.

Not a whole lot to show, just me finishing up the Hypertube connection for the Concrete Factory.

I think it came out rather nice. The one cable flying off to the side is annoying, but that's just a temporary line to make sure I don't kill the whole grid, while I'm working here, since the main trunk dead-ends here. It'll probably be a while yet before I finish running it down to the main HQ.

Looks pretty nice going off in the other direction, though.

17
26
Happy Ficsmas! (lemmy.ca)
submitted 2 months ago* (last edited 2 months ago) by HikingVet@lemmy.ca to c/satisfactory@lemmy.world
 
 

Edit: first picture was a spoiler for the advent calendar.

18
 
 

I recently finished my second Satisfactory play through.

On my first play though I spent a lot more time redoing things, reorganizing, and rebuilding. Also a lot of time trying to work my way out of corners I had painted myself into.

On my second play through there was still some of that, but far less. Mostly it was planning, building much bigger, and decorating.

For anyone considering a second play through i'd recommend it. I felt like I got a lot more out of the game the second time.

19
 
 

cross-posted from: https://lemmy.zip/post/52920216

20
21
 
 

Fully operational now, and just about finished with cosmetics.

Honestly, not a huge fan of it, but I don't regret trying to be a little weird with it. I'll take this over just duplicating the one I had in the last save, despite how much I really liked that one.

22
 
 

With the Coal power plant complete, we can go ahead and lay down a more permanent path out of the gorge.

As far as where we're gonna TAKE that path, well...

The biggest problem I had while building the power plant, BY FAR, was Concrete. So, I went ahead and setup a rough floorplan around the only Pure Limestone node in the area. Hopefully, I can avoid having it be too similar to the Concrete factory I built in the last game.

Machines laid out.

Power lines built.

Beltwork all built.

I went ahead and setup 2 Dimensional Uploaders. This'll probably be the only factory that uses 2.

23
24
 
 

Quoi? @satisfactory sort sur #Xbox series et #ps5 le 4 novembre et personne ne m'avait rien dit ??? https://satisfactoryfr.com/satisfactory-sur-consoles-session-questions-reponses/ #satisfactory

25
 
 

Alright, let's get this trunk finished up, so we can work on booting up the power plant.

This is what I ended up with for the junction. I realized I don't actually HAVE to have the two branches merge together right away, that can happen farther down the line, where it looks less weird.

So, that's what we end up with.

Back at the facility, I snuck the coal belt and power lines in beneath the entrance.

And of course, to bootstrap the thing, I need some power from my starter base. This is actually my first time ever the giant Power Towers.

That should do it! Let's charge up those batteries!

Oh. Batteries can't be charged from Biofuel Generators. Somehow, I never encountered this.

Well, I guess we just prime up the water instead.

And the coal.

Generators didn't take long to reach full efficiency.

Batteries connected in and charging up.

And connected to the main grid! Biofuel is officially obsolete.

view more: next ›