Yes, because it's bourgeoisie decadence.
No I will not explain.
Yes, because it's bourgeoisie decadence.
No I will not explain.
There's a lot more of these out there, with the exact same box and graphic design. From what i've been able to find just from 5 minutes of searching is that they're made by Late For The Sky Production Co. When I saw the picture in the OP I instantly recognized the design of it from the one that was made for the small local city where I live.
I know you're all laughing at the name of this board game, but these knock off monopoly board games are pretty god damn depressing, and just not funny at all if you actually look into it. Especially since I know there's a lot more of these local themed monopoly games out there, and in practically the nearly the exact same box and graphic design. The one in the OP is for Cumming, GA.
"Catch a guuuuuun! Ugh, I'm never doing that again."
Sounds more like everyone used [realname][number] as their password because IT decided that changing your password every couple months is the most "secure". Even though it's not and causes [realname][number] passwords in the first place.
Meanwhile in manufacturing: "First time working 6 (or 7) days a week?"
edit: I sympathize with anyone having to work a 6th day in a week under normal circumstances, but tbh my ability to sympathize goes out the window when I'm staring down a 6 day week this week, and had a 7 day week last week.
The same reason why it's rare to ever find interesting stuff at yard sales, thrift stores, and flea markets anymore. The internet and that nearly everyone having a phone has made people a lot more aware of what they have, and if not that the existence of flippers. People who make it their life mission to be as close to a leech on society as landlords are. What they do more often than not is find someone who doesn't know what they have, buy it off them, then fix any minor issues, then flip it for a lot more than they paid and put into it.
As someone who likes mech games, the amount of times that I hear all about how they have "bad controls", while I'm sitting there pointing out that's the point is just too much. Mechs/mecha are inherently complicated machines, it should feel like it, and so called "bad controls" is imho the best (and only good) way to convey that.
For an example of this go watch the number of people go off about having to learn how to move efficiently in any Armored Core game before Nexus, or the people who can't wrap their heads around a simple concept of 'tank controls' in mechwarrior.
So because of a little game called John Halo and Joe Chief: Building Inspectors, nearly every dev that makes a mech game now feels the need to put in a standardized control scheme to attract the players who want the aesthetics of a mech game but don't want the things that make a mech game a mech game.
I guess all us living in rural US can just go fuck ourselves, oh wait that's just been the default stance of every single motherfucker in governance for a long time now.
Quit being an edgelord, and maybe try actually try touching grass for once.
It continues to boggle my mind that any engineer actually signed off on this.
It's easy, the engineer wanted to not have to start looking for another job.
Okay, SC is for better or worse is supposed to be what Chris Robert wanted Freelancer to be. And about Freelancer itself, it is part of the space sim lite milsim type of games like X-Wing, TIE Fighter, X-Wing vs. TIE Fighter, Wing Commander were back in the day. Now there is another game series that sorta shares the same lite milsim type gameplay loop, just with this thing called a Battlemech, and yes it's Mechwarrior.
Since we covered the basics of what SC is intended to be, let's go back to the context of the original kickstarter, 2012-13. Nearly every single developer was going very far out of their way to strip down games in a way that made them feel very disposable, and nobody (except for a canadian studio by the name Pirhana Games with Mechwarrior Online) had any interest in making any sort of game in the vein of the lite milsims of the 90s and early 2000s. And imho judging by the stuff made in the recent years in the space these developers also bent over backwards for mass appeal that was honestly never going to happen. So of course Star Citizen took off like it did and never looked back.
Honestly I want to say that on some level people knew Chris Roberts was on some level going to be a problem for the development of the game, but the idea of having a new space lite milsim that out right said "learn to play or don't play at all" makes that issue a lot easier to ignore in a way. Not gonna lie, I want a lite milsim game that makes zero accommodations for new/casual players, but that doesn't make any money for the most part.