Probably C. I think. That was over 15 years ago so I'm not 100% sure. Could also have been Basic at the time.
Nowadays it's definitely Python though.
Probably C. I think. That was over 15 years ago so I'm not 100% sure. Could also have been Basic at the time.
Nowadays it's definitely Python though.
OK, I'm less familiar with flask, but for the front-end logic, jinja fits well into your needs, I think
I'd definitely recommend also using a css framework too, because it takes a lot of the legwork away from you. Most have JS dependencies, but there's Bulma, which is a no-JS one that's easy to customize.
Oh man, same boat. (Though for me I'm just making a whole blog instead; I found it more flexible to my needs.)
The best general advice I can give, is to define early and clearly what features you want, and to stick to that. If you get any idea for extra features along the way, reserve them for a future version. This will help you break down the work, and avoid scope creep.
Have you already chosen a framework for the front and back ends?
Oh wow
Well, that'll definitely catch anyone's attention.
? I don't get the reference
Oh I like the water transition, that's neat.
Don't hesitate to post this in !gamedev@programming.dev as well!
Right now it looks a bit too early in development for me to wishlist it, but I'm very interested in seeing where it goes, so please keep us updated on your progress!