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[-] Los@beehaw.org 19 points 1 year ago

This just sounds like Google with extra steps.

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[-] Los@beehaw.org 11 points 1 year ago

Existing beyond death seems too exploitative for my liking. But also, what do people think about trademarks and patents.

[-] Los@beehaw.org 10 points 1 year ago

These days, I don't think phones even turn off completely. Closing to sleeping. And only a portion of background services will stop and restart.

[-] Los@beehaw.org 16 points 1 year ago

Your comment has been posted in the wrong thread as I'm sure you're aware by now. FWIW, this is a known Lemmy bug.

[-] Los@beehaw.org 11 points 1 year ago

Please do not forget there’s a father and 19 year old son onboard. They, the crew, and everyone else do not deserve to die.

[-] Los@beehaw.org 11 points 1 year ago* (last edited 1 year ago)

It’s strange to consider the US system of prices and taxes from an Australian perspective. In Australia all prices must be displayed inclusive of any applicable taxes.

[-] Los@beehaw.org 12 points 1 year ago
[-] Los@beehaw.org 11 points 1 year ago

Does it have a name?

[-] Los@beehaw.org 13 points 1 year ago

c/philosophy

[-] Los@beehaw.org 10 points 1 year ago

Does anyone realistically expect this game to come out?

[-] Los@beehaw.org 11 points 1 year ago

More information from a closer source: https://twitter.com/MatPiscatella/status/1667172957066600448

47% of console video game players are female (+1% vs YA)
50% of PC video game players are female (+1% vs YA)
54% of mobile video game players are female (+1% vs YA)

For these numbers quoted: n = 10,184
For people interested in PlayerPulse:
Frequency: Monthly
First Data Captured: Jan 1 2017

Methodology: Circana conducts a monthly survey of US active gamers over the age of 13. Surveys are fielded online, via PC and mobile devices, drawing from a nationally representative pool. Respondents qualify on the basis of having played games in the past month (30 days). To ensure consistency across samples and correct for any biases/errors, Circana implements a weighting system for each monthly dataset based on representative distributions of platform use and platform investment. Circana’s models are based on aggregated, cross-product samples, and are updated quarterly to account for market shifts.

Mat Piscatella - Executive Director & Video Game Industry Analyst at Circana (NPD).

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Los

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