[-] Macawesome75@sh.itjust.works 6 points 1 year ago

Is this "online gaming" the one where the term was hijacked by gambling companies, or actual video games?

[-] Macawesome75@sh.itjust.works 7 points 1 year ago

That may be true, but it's not a premium feature to paywall behind DLC. Either you have it or you don't

[-] Macawesome75@sh.itjust.works 5 points 1 year ago

Damn, obliterated

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[-] Macawesome75@sh.itjust.works 4 points 1 year ago

Thanks for understanding, most arguments I see on the internet only escalate further, and I appreciate the calm discussion and the compliments

Looking back on your post history, I do see that people are being too harsh on you. It sucks that people immediately jump to the worst possible interpretation.

I hope that you don't get discouraged by these comments, and only look to the genuine discussions for ways of improvement

[-] Macawesome75@sh.itjust.works 9 points 1 year ago

Whoa calm down, While I was a bit harsh, I definitely didn't mean any hostilities you might have picked up from this.

Genre names are just names of the genres. They have no bearing on the actual quality of the games that they categorize. There are good games in poorly named genres and bad games in aptly named genres.

I was just sharing my thoughts on what the industry calls them and wondering what other people thought about them

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submitted 1 year ago* (last edited 1 year ago) by Macawesome75@sh.itjust.works to c/games@sh.itjust.works

The boomer shooter post a few days ago got me thinking: some video game genre names just suck.

My least favorite is "character action". There are much better fitting names for the genre that have been tossed around the internet, like spectacle fighter or stylish action. All action games have characters, so the name has the vagueness of "Role playing game" without the genre itself being vague. And if I see someone use it, I instantly know that that person has either not been on the internet enough to hear the better names, or just doesn't care.

On the other hand, "Mascot horror" fits its genre like a glove. I generally don't like the actual games in the genre, most of them just feel like cashing in on a trend, but there is the occasional one that has some good creative ideas. But the name itself practically tells one everything they need to know about the genre: Marketed towards kids, featuring a main mascot, and everything in that game being centered around that mascot, which becomes scary enough that it looks spooky but not enough that kids won't play it.

Also the -likes just suck. All that they tell you is that a game is like other game. I don't even think that a tenth of rogue like fans have actually played rogue, which is understandable since the genre has spread out so much.

So, what are yours?

(Edits cause I sounded like a prick)

[-] Macawesome75@sh.itjust.works 3 points 1 year ago

Payday 3 seems to be abandoning most of the mechanics that 100% force loud like concealment so the horde shooter part is more likely to be the "plan B"

But of course public games will be public games, so unless you're playing with friends expect that some people will either just suck at stealth or just "didn't queue up razormind so that they could rob a bank quietly"

[-] Macawesome75@sh.itjust.works 10 points 1 year ago

Sh.itheads unite!

[-] Macawesome75@sh.itjust.works 14 points 1 year ago

Boomer shooter isn't the worst genre name ever, in fact I think it fits the genre quite well. There are certainly a lot of things going boom in a typical boomer shooter, and the baby boomers are only one generation off of the "proper" generation, so it represents its age.

Certainly better than the -likes, do you guys really want the "doom-likes" term to resurface?

[-] Macawesome75@sh.itjust.works 12 points 1 year ago

I don't like the ramping tribalism that's starting to go around, but escalating with more tribalism is definitely not the answer.

Being so defederate-happy would only doom this instance into an echo chamber, possibly even turning into the very thing they're accusing it of being now

[-] Macawesome75@sh.itjust.works 7 points 1 year ago

Same, though the base building is also one of the things that ties the procgen there together imo. Theres something just cool about being able to discover random player's bases organically by exploring, even if it is rare to actually find em in the quintillions of planets

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cross-posted from: https://sh.itjust.works/post/145864

Procedural generation is an interesting topic to me, as it forgoes traditional level design in favor of a bunch of formulas, rules, and random elements to make varied replayable gameplay.

One of my favorite procgen games is Dwarf Fortress, and how it creates a fully realized world with lore and history, and then places both fortress and adventures as relatively small stories in said world.

Also Deep rock galactic is great in varying its caves, from normal tunnels to massive caverns that you can only traverse using ziplines and platforms

Any other interesting procgen games?

90

Procedural generation is an interesting topic to me, as it forgoes traditional level design in favor of a bunch of formulas, rules, and random elements to make varied replayable gameplay.

One of my favorite procgen games is Dwarf Fortress, and how it creates a fully realized world with lore and history, and then places both fortress and adventures as relatively small stories in said world.

Also Deep rock galactic is great in varying its caves, from normal tunnels to massive caverns that you can only traverse using ziplines and platforms

Any other interesting procgen games?

[-] Macawesome75@sh.itjust.works 15 points 1 year ago

I can't wait for the launch day bug compilations Either way, can't wait to pick up the game in two years at 30-40$ with all the dlc

[-] Macawesome75@sh.itjust.works 10 points 1 year ago

I thought CS2 was counter strike 2 and was very confused for 10 seconds

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Macawesome75

joined 1 year ago