MistressRemilia

joined 2 years ago
 

Music from the PC-8801 game Herzog, composed by Naosuke Arai and Tomomi Otani. This game was developed and published by Technosoft, and utilizes a Yamaha YM2203 FM synthesis chip.

This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/

[–] MistressRemilia 3 points 1 week ago
[–] MistressRemilia 5 points 1 week ago (1 children)

Yeah, no images for me, either. Even my avatar in the upper right is missing.

Time to email them again... guess none of the admins actually use Lemmy, otherwise I would think they would have noticed this.

[–] MistressRemilia 18 points 3 weeks ago
 

Music from the arcade game Vapor Trail: Hyper Offence Formation, composed by Hiroaki Yoshida and Tatsuya Kiuchi. This game was developed and published by Data East, and utilizes both a Yamaha YM2151 FM synthesis chip and an OKI MSM6295 ADPCM chip.

This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/

Kinda hit-or-miss with this one IMO. But tracks 3 and 4 are very much "hit" for me ^_^

 

Music from the arcade game Sunset Riders, composed by Motoaki Furukawa. This game was developed and published by Konami, and utilizes both a Yamaha YM2151 FM synthesis chip and a Konami K053260 four-voice ADPCM chip.

This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/

[–] MistressRemilia 19 points 3 weeks ago

Thank you, meme, for making me take 20 seconds to clean my phone screen then wonder why it wouldn't clean.

 

Music from the arcade game Lethal Enforcers, composed by Kenichiro Fukui. This game was developed and published by Konami, and utilizes a Konami K054539 eight-voice PCM/ADPCM chip.

This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/

 

Music from the PC Engine SuperGrafx game Aldynes, composed by Keita Hoshi. This game was developed and published by Produce!, and utilizes the same sound chip as the original PC Engine/TurboGrafx-16.

This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/

[–] MistressRemilia 1 points 3 weeks ago (1 children)

Since when is Nirvana a goth band

[–] MistressRemilia 6 points 1 month ago

I think I saw this in the final two episodes of Evangelion...

[–] MistressRemilia 2 points 1 month ago

Fuck, Laibach is so good

[–] MistressRemilia 8 points 1 month ago

FUCK YEAH!!

[–] MistressRemilia 3 points 2 months ago (1 children)

Yeah I have the same issue, both in body texts and in usernames. I'm not 100% sure if this is just a Mastodon limitation or not, though (I primarily use a Sharkey instance).

[–] MistressRemilia 4 points 2 months ago (3 children)

Hey, mod over at social.sdf.org here. I don't have permissions to fully administer the instance (and I don't think the other mod does, either), so you'll want to email the instance administrators (membership@sdf.org) and let them know. Might be a software configuration issue.

[–] MistressRemilia 9 points 3 months ago

If I get to haunt a location when I die, I am totally making dick jokes through Ouija boards and other devices.

 

iirc, the voice in this is not sampled, it's synthesized directly on the SID chip.

25
submitted 11 months ago by MistressRemilia to c/unixporn
 
13
submitted 1 year ago* (last edited 1 year ago) by MistressRemilia to c/opensource@lemmy.ml
 

cross-posted from: https://lemmy.sdf.org/post/13393428

So, I've been working on a new VGM player for Linux over the past year called Benben. It started out just a way for me to have fun with VGM files, and to build a player that had a few extra bells and whistles compared to VGMPlay, but it's grown quite a bit since then. I just released v0.4.0 of it today :D There's a Linux x86-64 AppImage of it at the link.

Benben supports most of the chips that VGMPlay currently supports (there's four or five less-used ones that aren't yet ported). The big ones are all in and working, though: YM2612, YM2610, YM2608, YM2151, NES, HuC6820, QSound, and more.

Some of it's more interesting features:

  • Neat terminal interface
  • PulseAudio, PortAudio, and libao backends
  • Multiple files can be specified and they will play one after the other.
  • Song and playlist looping.
  • Support for uncompressed VGMs, gzip compressed VGMs (.vgz), and additional non-standard formats (.vgzst ZStandard compressed VGMs, and .vgb BZip2 compressed VGMs).
  • Support for XSPF and JSPF playlists
  • Configuration file support, including support for per-song configurations.
  • Rendering multiple files in parallel to either WAV or Au format.
  • Support for multiple bit depths and sample rates, and both integer and floating point WAV/AU files.
  • Optional effects that can be enabled/disabled at runtime: soft clipping, parametric EQ with an arbitrary number of bands, stereo enhancer, reverb (MVerb or Zita, selectable).
  • Customizable VU meter
  • Keyboard control support

See an example here: https://www.youtube.com/watch?v=01jfImYMU6o

It's built on top of a library I also started called YunoSynth, which is basically an OOP rewrite and cleanup of the sound/emulator parts of VGMPlay in the Crystal programming language. These were all hand-ported by me, so there may have been some oversights, but things seem to be working correctly based on my own tests over the last year. Benben itself is also written in Crystal, so if you want to compile it from source, you'll need that. Anyway, if YunoSynth has the chip implemented, Benben supports it.

So yeah, enjoy ^_^ As I said, I started this mainly just for fun, and to have a player more like what I wanted, but it seems like others may also find it useful or fun. I plan to get full or almost-full compatibility going with the remaining few chips this year.

10
submitted 1 year ago* (last edited 1 year ago) by MistressRemilia to c/chiptunes
 

So, I've been working on a new VGM player for Linux over the past year called Benben. It started out just a way for me to have fun with VGM files, and to build a player that had a few extra bells and whistles compared to VGMPlay, but it's grown quite a bit since then. I just released v0.4.0 of it today :D There's a Linux x86-64 AppImage of it at the link.

Benben supports most of the chips that VGMPlay currently supports (there's four or five less-used ones that aren't yet ported). The big ones are all in and working, though: YM2612, YM2610, YM2608, YM2151, NES, HuC6820, QSound, and more.

Some of it's more interesting features:

  • Neat terminal interface
  • PulseAudio, PortAudio, and libao backends
  • Multiple files can be specified and they will play one after the other.
  • Song and playlist looping.
  • Support for uncompressed VGMs, gzip compressed VGMs (.vgz), and additional non-standard formats (.vgzst ZStandard compressed VGMs, and .vgb BZip2 compressed VGMs).
  • Support for XSPF and JSPF playlists
  • Configuration file support, including support for per-song configurations.
  • Rendering multiple files in parallel to either WAV or Au format.
  • Support for multiple bit depths and sample rates, and both integer and floating point WAV/AU files.
  • Optional effects that can be enabled/disabled at runtime: soft clipping, parametric EQ with an arbitrary number of bands, stereo enhancer, reverb (MVerb or Zita, selectable).
  • Customizable VU meter
  • Keyboard control support

See an example here: https://www.youtube.com/watch?v=01jfImYMU6o

It's built on top of a library I also started called YunoSynth, which is basically an OOP rewrite and cleanup of the sound/emulator parts of VGMPlay in the Crystal programming language. These were all hand-ported by me, so there may have been some oversights, but things seem to be working correctly based on my own tests over the last year. Benben itself is also written in Crystal, so if you want to compile it from source, you'll need that. Anyway, if YunoSynth has the chip implemented, Benben supports it.

So yeah, enjoy ^_^ As I said, I started this mainly just for fun, and to have a player more like what I wanted, but it seems like others may also find it useful or fun. I plan to get full or almost-full compatibility going with the remaining few chips this year.

27
submitted 2 years ago by MistressRemilia to c/pets
 
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