[-] MistressRemilia 6 points 2 weeks ago
[-] MistressRemilia 12 points 1 month ago

Ok, Thing is just awesome here XD

[-] MistressRemilia 9 points 1 month ago

Woo, fellow Slackware user!

23
submitted 2 months ago by MistressRemilia to c/unixporn
[-] MistressRemilia 8 points 4 months ago

Ooooo purple and black! 🖤

13
submitted 5 months ago* (last edited 5 months ago) by MistressRemilia to c/opensource@lemmy.ml

cross-posted from: https://lemmy.sdf.org/post/13393428

So, I've been working on a new VGM player for Linux over the past year called Benben. It started out just a way for me to have fun with VGM files, and to build a player that had a few extra bells and whistles compared to VGMPlay, but it's grown quite a bit since then. I just released v0.4.0 of it today :D There's a Linux x86-64 AppImage of it at the link.

Benben supports most of the chips that VGMPlay currently supports (there's four or five less-used ones that aren't yet ported). The big ones are all in and working, though: YM2612, YM2610, YM2608, YM2151, NES, HuC6820, QSound, and more.

Some of it's more interesting features:

  • Neat terminal interface
  • PulseAudio, PortAudio, and libao backends
  • Multiple files can be specified and they will play one after the other.
  • Song and playlist looping.
  • Support for uncompressed VGMs, gzip compressed VGMs (.vgz), and additional non-standard formats (.vgzst ZStandard compressed VGMs, and .vgb BZip2 compressed VGMs).
  • Support for XSPF and JSPF playlists
  • Configuration file support, including support for per-song configurations.
  • Rendering multiple files in parallel to either WAV or Au format.
  • Support for multiple bit depths and sample rates, and both integer and floating point WAV/AU files.
  • Optional effects that can be enabled/disabled at runtime: soft clipping, parametric EQ with an arbitrary number of bands, stereo enhancer, reverb (MVerb or Zita, selectable).
  • Customizable VU meter
  • Keyboard control support

See an example here: https://www.youtube.com/watch?v=01jfImYMU6o

It's built on top of a library I also started called YunoSynth, which is basically an OOP rewrite and cleanup of the sound/emulator parts of VGMPlay in the Crystal programming language. These were all hand-ported by me, so there may have been some oversights, but things seem to be working correctly based on my own tests over the last year. Benben itself is also written in Crystal, so if you want to compile it from source, you'll need that. Anyway, if YunoSynth has the chip implemented, Benben supports it.

So yeah, enjoy ^_^ As I said, I started this mainly just for fun, and to have a player more like what I wanted, but it seems like others may also find it useful or fun. I plan to get full or almost-full compatibility going with the remaining few chips this year.

10
submitted 5 months ago* (last edited 5 months ago) by MistressRemilia to c/chiptunes

So, I've been working on a new VGM player for Linux over the past year called Benben. It started out just a way for me to have fun with VGM files, and to build a player that had a few extra bells and whistles compared to VGMPlay, but it's grown quite a bit since then. I just released v0.4.0 of it today :D There's a Linux x86-64 AppImage of it at the link.

Benben supports most of the chips that VGMPlay currently supports (there's four or five less-used ones that aren't yet ported). The big ones are all in and working, though: YM2612, YM2610, YM2608, YM2151, NES, HuC6820, QSound, and more.

Some of it's more interesting features:

  • Neat terminal interface
  • PulseAudio, PortAudio, and libao backends
  • Multiple files can be specified and they will play one after the other.
  • Song and playlist looping.
  • Support for uncompressed VGMs, gzip compressed VGMs (.vgz), and additional non-standard formats (.vgzst ZStandard compressed VGMs, and .vgb BZip2 compressed VGMs).
  • Support for XSPF and JSPF playlists
  • Configuration file support, including support for per-song configurations.
  • Rendering multiple files in parallel to either WAV or Au format.
  • Support for multiple bit depths and sample rates, and both integer and floating point WAV/AU files.
  • Optional effects that can be enabled/disabled at runtime: soft clipping, parametric EQ with an arbitrary number of bands, stereo enhancer, reverb (MVerb or Zita, selectable).
  • Customizable VU meter
  • Keyboard control support

See an example here: https://www.youtube.com/watch?v=01jfImYMU6o

It's built on top of a library I also started called YunoSynth, which is basically an OOP rewrite and cleanup of the sound/emulator parts of VGMPlay in the Crystal programming language. These were all hand-ported by me, so there may have been some oversights, but things seem to be working correctly based on my own tests over the last year. Benben itself is also written in Crystal, so if you want to compile it from source, you'll need that. Anyway, if YunoSynth has the chip implemented, Benben supports it.

So yeah, enjoy ^_^ As I said, I started this mainly just for fun, and to have a player more like what I wanted, but it seems like others may also find it useful or fun. I plan to get full or almost-full compatibility going with the remaining few chips this year.

[-] MistressRemilia 7 points 6 months ago

That's the 2007 Elie, Manitoba F5 if I'm not mistaken.

4
submitted 8 months ago by MistressRemilia to c/doom
[-] MistressRemilia 4 points 9 months ago

Hyper Future Nikita Khrushchev (Rule 63 Edition)

[-] MistressRemilia 4 points 10 months ago

Grey Goo and Satisfactory.

[-] MistressRemilia 10 points 10 months ago

At 39, I'm apparently still 12. Fuck.

25
submitted 11 months ago by MistressRemilia to c/pets
[-] MistressRemilia 4 points 1 year ago

Hopefully they can sorta sort this thing with sorting out before it gets all out of sorts.

[-] MistressRemilia 5 points 1 year ago

Hi, I'm Remilia on SDF, a geeky middle-aged goth lady. I think my earliest memories of watching anime (and actually realizing it was anime) were when I saw Project A-Ko in the late 90s during either middle or high school. It's something I had seen at Blockbuster, but had never rented until then. I distinctly remember my mom renting it for me one evening while she was going to be out, and me laying on her bed (she had the VCR, I didn't) watching it. I was instantly hooked.

Around the same time I was introduced to the original Bubblegum Crisis series. I think the way it went was that I had seen the VHS tape at Blockbuster, but it was one I had also passed up time after time (I think it was in the "Adult Animation" section at mine, so it was off limits to me). But Sci-Fi Channel had an episode one night that I managed to watch. I soon went to Suncoast video afterward and found me a boxed set after that ^_^

Once I was old enough (or found some other way of watching) went and watched some of the other anime that Blockbuster had, all of which I had seen on the shelf, but had never been able to rent because it was for "adults". Things like The Guyver: Bio-Booster Armor, Genocyber, and I forget what else.

So yeah, Project A-Ko and Bubblegum Crisis were my first real introductions into the world of anime. Technically I had already watched some earlier series (the US-ified Robotech and Voltron series, Gaiking), but I had never realized they were Japanese anime until I was much older. So, I don't really count any of those as my "first anime". Even now, when I think "anime", I imagine a cyberpunk world with a BGC art style first and foremost. Well, that and Otaku no Video, which a friend of mine showed me a few years later in college :-P

I don't watch as much anime as I used to. Part of it is that I'm not that interested in most of the modern shonen stuff. But I do rewatch my favorites from time to time.

[-] MistressRemilia 4 points 1 year ago

Yay, more SDF goodness ^_^

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MistressRemilia

joined 1 year ago