Moonworm

joined 2 years ago
[–] Moonworm@hexbear.net 19 points 2 days ago

I spent a little while doing some marathon sketches earlier. I really love these characters.

[–] Moonworm@hexbear.net 3 points 2 weeks ago

I've been hitting Marathon hard. It's very good. It's more casual than Tarkov and more PVP focused than Arc Raiders, with quick runs and a pacing that is reminiscent of battle royales. The gunplay is excellent and has a bit of aim assist so you don't have to be cracked to have a chance if you play smart. The sound design is excellent and the music is lovely - the whole art direction is confident and different and I'm just happy to see a shooter that actually has some personality. Somehow on top of this it's got an interesting story and world building to piece together and quite in-depth upgrade and build systems.

Also chuds are extremely pissed about it.

[–] Moonworm@hexbear.net 3 points 3 weeks ago

Ras el hanout and Jerk mixed together is splendid

[–] Moonworm@hexbear.net 6 points 1 month ago (3 children)

You cats ever have that sinking feeling in the back of your craw that the US is going to go out nuking the world?

 

Got openmw running on my linux laptop with a custom modlist and it only took like six hours. So instead of playing it I drew this lady.

[–] Moonworm@hexbear.net 4 points 2 months ago* (last edited 2 months ago)

They made Stalker 2 good now so I've been traipsing around the zone platforming on industrial equipment and shooting wildlife. It only crashes every 20-120 minutes so things are going well. I am running some overhaul mods.

[–] Moonworm@hexbear.net 41 points 2 months ago (9 children)

I don't know if we're seeing the same libs. Get your shit together - if you're part of more politically advanced segment you have to be leading and educating before you despair that there is nothing to do. There are people coming out of the woodwork to defend their communities and neighbors and recognizing there's no one to save them but each other. Do you think them cowards because they're not fighting street to street with rifles? There are tens of thousands of minneapolitans on the streets; every day they're doing sentry networks to try and prevent people from being kidnapped; people are coming to terms with what this means day by day and they are joining together. This is the fucking moment, so either help or shut the fuck up.

[–] Moonworm@hexbear.net 102 points 2 months ago (4 children)

Hm I see people getting radicalized in real time and getting themselves ready to suffer injury for their communities. I should act smug and superior to them because they're not planning to shoot a cop yet.

 
[–] Moonworm@hexbear.net 1 points 3 months ago (1 children)

Would you care for Christmas parody covers of Green Day? https://redandgreenday.bandcamp.com/album/cookie

But for something standard, Wynton Marsalis's Crescent City Christmas Card is a standby of tolerable Christmas music for me. Carol of the Bells kicks ass swung. https://www.youtube.com/watch?v=F86XJI4YiJs&list=OLAK5uy_kNjYdnyCDoZrYRVme1KHfI4Bo3YOwxP0M&index=2

[–] Moonworm@hexbear.net 10 points 3 months ago (1 children)

How did your comment omit the context you felt the article was lacking???

[–] Moonworm@hexbear.net 5 points 3 months ago

Dipped into Manor Lords to see how it's coming along. Game is in a decent spot overall with a lot of minor annoyances. You can make a stone castle now, although you have a limited number of parts. Production chains have been updated and new goods introduced since I played last, which I am quite enjoying. They also are redoing the settlement perk/specialization system into I think a more streamlined, but interesting one. Instead of piecemeal unlocking buildings or abilities, you choose from a variety of development cards representing the nature of your town at each level (only the first is implemented yet.) Each card has a set of bonuses and a malus, which I think is a fun way to encourage specialization and gives you different ways to consider what your particular region is best suited towards. I haven't actually managed to progress to level 3 burgages in this version yet, so although I've been experimenting with the difficulty, the game is I think more challenging now. One interesting new challenge is on-map opponents. They're not especially dynamic yet, but I did have a really massive and extended battle with one of them that resulted in over 300 dead by the end of it. The opponent then waited a year or more while I went into debt and neglected rebuilding my military trying to get a second settlement set up to automatically trade a bunch of required resources between it and my larger town. Just as I got everything set, they made another push for the territory and I was caught without a levy or money for mercenaries. I reloaded to try again and jacked my town's taxes all the way up to afford some while prioritizing producing more spears and shields. We'll see if it's enough to win this next fight!

Most of my gripes with the game are bugs or fiddly UI elements and mixed organization. Probably my biggest irritant in the game right now is that logging certain areas produces broad swathes of brush and small trees that don't grow or get cut, so just sit there indefinitely. You can clear them yourself by building over them (pastures work very well for this) or you can attempt to reforest the area, but the computer players do neither of these things, so their towns end up with a radius of this weird scrubland around them that just doesn't look quite right. It seems like, at the least, these areas would be gone over for firewood at some point rather than felling giant oaks much further away.

But overall I think the game is a lot of fun and actually has a fairly compelling production chain management side with plenty of sinks for your surplus. Also gorgeous, also has a good soundtrack.

[–] Moonworm@hexbear.net 5 points 3 months ago

The little shrines are there to serve as a temporary service and later to decorate the entrance to a larger temple zone in my figuring. I guess I also just like to torment myself getting specific sculptures produced.

I did already unassign the bolts from the hunters, so unless they've been claimed again it might just take a minute for them to go to the throwers. One can manage ammo in the 'other' tab of the labor menu.

I also grabbed a couple of books off of traders and wasn't sure to do with that little statue room with the windows, so it might make a good library.

 

Some guy at the grocery store turned me on to this band a while back and I think they're very nice. Sedate breathy, but some musicality to it still, excellent texture. it's my comfort sad girl music.

 

Some stuff from a succession game I played recently.

 

I have never seen a tactics game that so compellingly models modern warfare and combined arms. The gamefeel is excellent, the characters are charming, and the aesthetics have this great Aliens and 90s action movie thing going on. Just really happy to see another great game coming from Overhype, who made Battle Brothers, one of my very favorite turn-based tactics games.

In general, I really like how the demo supports a variety of builds while still remaining challenging. Even after all the runs I've done I still lose sometimes, but can also win on the highest difficulty. There's sort of too much to say about how it works as a system and what I like and don't about it, but it does maybe the most important thing so very well - moment to moment it feels excellent to move your little guys around and shoot their guns. pew pew

 

It takes one tough mujer to cross those flats.

 

A more finished piece for a change. This one wasn't actually a character I rolled; I just wanted to capture some of that vibe when you're an animal person dressed in furs picking through the ruins of a bygone age. I could have pushed the sci-fi stuff in this more, but I'm pretty happy with how the foliage turned out. It took a long time to render, but it was very good practice. I hope you all enjoy.

 
 
 

Game's real good for giving you weird little guys to draw.

 

doin shading exercises and it's pretty remarkable the effect vs effort

 

What a lucky day it is!

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