[-] Mot@beehaw.org 11 points 11 months ago

I agree, strong typing is for weak minds. I work with a weak mind so I want strong typing.

There's no difference in speed between typing disciplines. In point of fact, there cannot be. You must know the structure of your data to program against it. Whether you write it down explicitly or implicitly changes nothing but the location you wrote it down.

[-] Mot@beehaw.org 7 points 11 months ago

My guess is that this is really a measure of how much abuse the language will tolerate. C# probably lets you get away with a bunch of things (like checking for nulls) that F# requires.

[-] Mot@beehaw.org 15 points 11 months ago* (last edited 11 months ago)

Also ES has some of the best, deep, insane lore. The series is at its worst when it tries to be grounded.

Even Skyrim ends with you going to the afterlife to gather aid from the dead and fight the embodiment of the cyclical nature of time by imposing the concept of mortality on it. And somehow that was a bog standard dragon fight.

[-] Mot@beehaw.org 12 points 11 months ago

Unless they've made some major engine changes... I feel like it's going to be hard to top games like BG3, Elden Ring, or even Breath of the Wild.

BG3 has the deep story and npcs. Elden Ring has the emphasis on combat. Breath of the Wild freeform exploration.

Yes, I want a game that combines all of those and in the ES series the closest was probably Morrowind (combat being perhaps the most notable lack.)

[-] Mot@beehaw.org 4 points 1 year ago

If nothing else the freckles make it so every inch is different. 😁

[-] Mot@beehaw.org 7 points 1 year ago

As a pasty ginger, I'm super jealous of what you consider a sunburn and not just an amazing tan.

[-] Mot@beehaw.org 7 points 1 year ago

Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.

If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.

[-] Mot@beehaw.org 17 points 1 year ago

Even that definition is myopic. The Dems only want to return to 2016 in the same way I want to return to 1933 when minimum wage was actually valuable. It's not a focus on the past when your actions wouldn't change even if the past wasn't there.

[-] Mot@beehaw.org 4 points 1 year ago

So so many unit tests I see don't meaningfully test anything. It would be faster to just read the unit under test because the test itself presents nothing that you wouldn't instantly recognize. Or the test is so tightly coupled to some arbitrary property that of course the test fails whenever you change something. UI tests at my current place are terrible for this, as they're just comparing DOM structures so any change breaks it.

[-] Mot@beehaw.org 10 points 1 year ago

I think this is a good point. While open community creation might not be desired, perhaps some sort of poll system to find things people want but are unsure where they belong.

13
submitted 1 year ago by Mot@beehaw.org to c/technology@beehaw.org

This is closer to a shower thought, given I don't really know much about how ActivityPub works. Has anyone, or is it even possible to, made an instance designed to work as say a FUSE file system?

I was mostly just thinking about how hard UIs are to make and thought "what if the content was the UI".

[-] Mot@beehaw.org 6 points 1 year ago

Fair enough. Though everything gets extra salt in this household already, ironically because of that very med.

[-] Mot@beehaw.org 5 points 1 year ago

I have an air fryer by proxy. Is that good enough?

2
submitted 1 year ago by Mot@beehaw.org to c/gaming@beehaw.org

Just wondering if enough people are here for posts and discussion about what people are creating for their table top games. If you are and want to share a snippet about what you're working on, that would be great!

view more: next ›

Mot

joined 1 year ago