MouseKeyboard

joined 2 years ago
[–] MouseKeyboard@ttrpg.network 9 points 1 week ago

Because without darkvision you automatically fail (and get hit by advantage/disadvantage for unseen attacker/target).

[–] MouseKeyboard@ttrpg.network 11 points 1 week ago (2 children)

Remember, total darkness is -5 to passive perception even if you have darkvision.

[–] MouseKeyboard@ttrpg.network 1 points 2 weeks ago

Damn and I just posted the cure for cancer.

[–] MouseKeyboard@ttrpg.network 6 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

That was a few thousand years before Celts were around.

Edit: It was also pretty slow; it was a couple of hundred miles across and took three thousand years to disappear, so it's on the order of a few miles in a lifetime.

[–] MouseKeyboard@ttrpg.network 24 points 2 weeks ago (4 children)

Fun fact: Celts were originally central European, but the British Isles and Brittany were the only places Celtic culture survived the Romans.

[–] MouseKeyboard@ttrpg.network 2 points 2 weeks ago

After strength, charisma, and constitution do you think they have the intelligence for that?

[–] MouseKeyboard@ttrpg.network 2 points 2 weeks ago (1 children)

Isn't that just a war?

[–] MouseKeyboard@ttrpg.network 3 points 1 month ago* (last edited 1 month ago)

Giving it a skimread now

[–] MouseKeyboard@ttrpg.network 9 points 1 month ago (1 children)

Does anyone actually run it that way though?

[–] MouseKeyboard@ttrpg.network 15 points 1 month ago (2 children)

It sounds like the character has the same total level as the rest of the party, but can only use features from half of those levels, so it's going to be underpowered to the point of unplayability.

[–] MouseKeyboard@ttrpg.network 7 points 1 month ago (1 children)

IT'S CHOWDAH YOU IDIOT!

 
 
 
 
 

With spells trivialising many challenges, what non-combat encounters work well in tier 3-4?

 
 

When making a character, do you prefer to start with the mechanics, backstory or aesthetics first?

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