this post was submitted on 22 Jun 2025
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[–] MouseKeyboard@ttrpg.network 56 points 18 hours ago (1 children)
[–] IndiBrony@lemmy.world 21 points 17 hours ago (2 children)

Now I can't see what the upside down bit says

[–] Psaldorn@lemmy.world 24 points 17 hours ago
[–] edgemaster72@lemmy.world 4 points 17 hours ago

What upside down bit?

[–] psud@aussie.zone 7 points 14 hours ago (1 children)

When you're +12 to stealth a 1 isn't that critical

[–] Kolanaki@pawb.social 15 points 14 hours ago* (last edited 14 hours ago) (4 children)

Rolling a 1 on a skill check is an automatic failure at most tables I've sat at. Just like the common "Free Parking" house rule in Monopoly.

[–] untorquer@lemmy.world 4 points 12 hours ago (1 children)

Best DMs did "whimsical" failures and successes.

[–] Kolanaki@pawb.social 2 points 12 hours ago* (last edited 12 hours ago) (1 children)

That's a better way to put it. It's fun to have critical failures as much as critical successes. Especially when it's something that the character making the check on should easily handle.

"While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, which causes you to trip and break your lock picking tools when you fall on top of them."

[–] untorquer@lemmy.world 3 points 12 hours ago* (last edited 12 hours ago)

Yessss!!!

In your haste to investigate the desk you fling open the desk's drawer to find it empty except a small stain of blood. Upon further inspection you notice a dagger shaped letter opener protruding from your thigh. The blood stain is related. You take one piercing damage.

[–] chicagohuman@lemm.ee 3 points 12 hours ago (1 children)

Free Parking with extra money is an abomination

[–] Kolanaki@pawb.social 2 points 12 hours ago

"Expensive Parking"

Instead of just being a boring space that does nothing, and contrast to it being like winning a lotto, now landing on the space requires payment to the bank of $250.

[–] psud@aussie.zone 2 points 10 hours ago* (last edited 10 hours ago)

Yeah and free parking jackpots break monopoly by making the game run for hours

Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don't fail on a minimum roll

One of the things I don't like about BG3 is that the rogue with godlike sneak can't get far with greater invisibility because everything they touch gives a 1/20 chance of being heard

When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I'm not participating in rewriting the basic rules of the game

[–] Carrot@lemmy.today 2 points 12 hours ago

Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I've played

[–] Jeeve65@ttrpg.network 29 points 19 hours ago (3 children)

Last Thursday, 2 characters hiding: nat 1, nat 1

😓

[–] DaddleDew@lemmy.world 62 points 19 hours ago

The characters:

[–] voodooattack@lemmy.world 3 points 12 hours ago

My boys are otherwise engaged…

[–] mindbleach@sh.itjust.works 5 points 17 hours ago

"Achoo!"

"Gesundheit."