this post was submitted on 22 Jun 2025
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[–] psud@aussie.zone 2 points 1 day ago* (last edited 17 hours ago) (1 children)

Isn't that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

[–] squaresinger@lemmy.world 2 points 18 hours ago (2 children)

Isn’t that right foot easy stuff?

Sorry, don't know if I understand what you mean with that.

Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.

[–] psud@aussie.zone 2 points 17 hours ago (1 children)

A simple knot like the bowline you'd tie around a sturdy tree before descending by rope into a hole

That's exactly the sort of thing a DM would set as DC10

[–] squaresinger@lemmy.world 3 points 17 hours ago (1 children)

If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

[–] psud@aussie.zone 1 points 14 hours ago* (last edited 14 hours ago)

If everyone is aware. If the player knows the DC and the GM knows the players character sheet

...ignore the concept

I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d

[–] psud@aussie.zone 1 points 17 hours ago

Swipe typo. Corrected now