this post was submitted on 22 Jun 2025
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Isn't that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example
Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?
Sorry, don't know if I understand what you mean with that.
Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.
A simple knot like the bowline you'd tie around a sturdy tree before descending by rope into a hole
That's exactly the sort of thing a DM would set as DC10
If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.
If everyone is aware. If the player knows the DC and the GM knows the players character sheet
I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d
Swipe typo. Corrected now