this post was submitted on 22 Jun 2025
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Yeah and free parking jackpots break monopoly by making the game run for hours
Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don't fail on a minimum roll
One of the things I don't like about BG3 is that the rogue with godlike sneak can't get far with greater invisibility because everything they touch gives a 1/20 chance of being heard
When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I'm not participating in rewriting the basic rules of the game
If you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair".
Rolling dice implies that there's a chance of failure.
Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.
The problem with this argument is that first off, the GM can't know your character sheet front-to-back because they're not playing your character, so they probably don't know if even a 1 will pass the DC they've set.
It's still far more common than is reasonable.
The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits.
And even if I don't, the players can tell me the stat before a potential check.
I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.
I find that not very hard to keep track, honestly. They usually don't have a lot of them.
And in any case, the player can just say when they have one.