I recently got a Kobo Clara Colour and I've been quite pleased so far. It was trivial to upload all my books from Calibre onto it. Not the cheapest, but the resolution is sharp and you can actually turn off the backlight unlike some others.
MrGabr
Tainted Grail: Fall of Avalon is like Skyrim but with better combat and dar King Arthur themed.
Potion Craft is a game where you run an alchemist shop, entirely stylized to look like medieval paintings.
Buddy Simulator 1984 is a game about a digital companion that likes you too much.
I could give more, but I never see anyone recommend those, and you have a lot of recommendations in this thread already.
"In a world of black people, be white"
Baptists are Protestant homie
I found one for NieR: Automata at a used bookstore that has maps, a ton of concept art, and a short story.
Race condition
Ahem, don't you mean AAAA
There are thousands upon thousands of indie games with neither of those mechanics...
Any two party system is the mathematically-inevitable result of first-past-the-post voting, nothing more or less.
I'm not saying it isn't insanely hard (actually I mentioned that fact twice), I'm just trying to point out that Steam gives developers more tools for visibility than any storefront that exists, with most storefronts giving no tools whatsoever. Any game with no marketing budget selling enough to support a multiple-person development team, when they have to compete directly with AAA games, is impressive for both the developer and the platform.
If you want to advocate for improvements and change, you can't just ignore the positive things that already exist.
~Also you clearly didn't read the page about the update visibility rounds, because those have nothing to do with popularity and are completely randomized regarding who among the recently-updated games gets a spot on the front page. In fact, your game gets rotated off that spot once you've gotten 1 million impressions.~
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Blatantly untrue, as update visibility rounds are one of several marketing tools Steam gives you that can put your game on the front page for free, regardless of popularity.
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Kitfox Games has published a guide (one among many you can find on the internet) on how to successfully market a game with no advertising budget. While their existing audience definitely helped, and as they mention, it takes a significant amount of time and effort, they do not spend actual money on sponsorships or advertising. This would not be a viable strategy on any other storefront, save maybe Epic, though Epic still gives fewer tools than Steam.
I wonder if this counts as baiting for the states where it's illegal