Yeah I used to use GOG Galaxy as a meta launcher, but switched to Playnite and never looked back. Supports way more libraries, and has some fantastic metadata plugins like HowLongToBeat integration, so I can sift through my backlog based on time to finish.
Advertising isn’t going anywhere, so investing in/supporting ways to more ethically serve ads without harvesting private data seems like a good thing?
I don't disagree with the sentiment, but I don't see even a single mention of cloud gaming in the article?
This is about studio closures and a disconnect between MS's actions and the types of games they say they want.
Wow - Take Two shuttering this studio AND Roll7 (OlliOlli, Rollerdrome) just a month after they announced they're buying Gearbox for almost half a billion. Absolutely catastrophic mismanagement. What a shitshow.
Each to their own, but I personally can't imagine having to replace a faulty product 5 times and still wanting to use it
I don't think we need an article to figure out the answer: Slay the Spire was a megahit and it's a copycat industry.
I don't necessarily mean that in a bad way either; there're always plenty of devs finding interesting new angles on the current hot genre and creating genuinely interesting new games in the process, but also a huge number of devs that end up just chasing the trend and releasing something uninspired/derivative.
It's not a euphemism; redundancy is legally different from being fired, with different protections, compensation, etc.
It's like RoboCop having a meltdown when he tries to arrest an OCP officer
I think you mean 'after the GameCube'.
And even then, the GC only sat as a middle-ground between the original Xbox and the PS2. Nintendo hasn't explicitly tried to make a graphical powerhouse since the N64.
You didn't answer the question. I'll answer for you: no, there's no mention at all in the article of chores being required before check-out.
It's a valid discussion about airbnb in general, I guess, but it's otherwise irrelevant to this specific news story.
Achievement % stats are so comically skewed by various factors that they mean basically nothing. There's an achievement in Minecraft for literally just opening your inventory for the first time but only 60% of Xbox players have it.
Not to mention native console ports with crossplay multiplayer