Nariom

joined 2 years ago
[–] Nariom@lemmy.world 1 points 2 weeks ago (1 children)

nah they dont go far enough for my big nose and that makes it awkward and messy, may depend on the bottle and the nose i guess

[–] Nariom@lemmy.world 2 points 2 weeks ago (3 children)

while i can appreciate the goal and potential result, those attached caps are terribly impractical, i wish they'd find a better solution

[–] Nariom@lemmy.world 3 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Yeah right off the bat:

  • the menu is confusing, too much layers and clicks to get to the first level and I wasn't even sure I was getting somewhere or what I was even doing
  • once in a level I had no clue what was expected of me at first, I had to go to the "debug" to get some information, and even that wasn't enough, I had to randomly figure out the rest
  • drag and dropping units / blocks over and over is not engaging whatsoever
  • it would be nice to be able to skip to more advanced topics if basic addition through grid counting isn't something you need 25+ levels to understand

I quit after 6 levels. I would recommend to work on UI/UX. A tutorial would be nice too. And maybe don't lock everything so the player have to do every single level to get to the next topic (I don't even know if it's the case, but 6 levels was too much already). Maybe open a few topics at the same time, with some progression required to get more?

Finally, I wouldn't call that a game. I would be interested to get to more advanced topics to start learning or challenging myself, but when I want to play a game I wouldn't go for that. From what I've seen of "learning games" those past 3 decades, they're not fun, they're not really games, they only pretend to to either attract parents to buy for their kids, or to lure people who like games (usually disappointing). Or they're not really about learning, they're games pretending to be educative. The making of a good game, and the making of a good learning tool, may be fundamentally too different to be compatible, or people are just bad at mixing them, save maybe rare exceptions.

[–] Nariom@lemmy.world 2 points 1 month ago
[–] Nariom@lemmy.world 3 points 1 month ago (1 children)

reannual wine

[–] Nariom@lemmy.world 3 points 1 month ago* (last edited 1 month ago)

someone please remix the theme with meows edit: ofc it already exists https://youtu.be/tOzVkZ3Xd5I

[–] Nariom@lemmy.world 3 points 1 month ago (1 children)

Then find out there are note taking / organizing software out there and never take the time to actually install and learn to us one.

[–] Nariom@lemmy.world 2 points 1 month ago

I don't think they're significantly stupider than anywhere else. I don't know if there even are statistics on that, I should probably check. Plenty of people are terrible at math over here in Europe too.

[–] Nariom@lemmy.world 13 points 1 month ago (9 children)

well they do, but since it's metric it's always 1/10 1/100 ... and they have their own name so no math needed

 

The Black Lion Trading Company invites our loyal customers to join us in celebrating founder Evon Gnashblade's birthday! We're throwing our vault doors wide open for a full week to shower YOU with fabulous prizes. Are dusty piles of old, unwanted materials cluttering up your new homestead? Our birthday manager is standing by at the Black Lion Vaults in Lion's Arch, ready to whisk them off your hands. In exchange, we're offering a selection of valuable Black Lion goods—handpicked by Captain Gnashblade himself. It's an opportunity you can't afford to miss, and it usually only comes once a year! —The Black Lion Trading Company

 
 

Each time I try to find something (website, software, ...) to edit and automate character sheets, I go back to spreadsheets because nothing else seems good enough. Am I missing something?

view more: next ›