Oh... I always though Siobhan was really pretty, but it turns out I was just pronouncing it wrong.
Nepenthe
True. Problem is, I would consider the question still valid on the basis that not every embryo successfully implants.
IVF can up the odds of success by using multiple embryos at the same time in the hopes that at least one of them will work, which is why people who go for IVF sometimes end up having quadruplets and such.
So every time one or more IVF attempts fail, what, they have to inform the government their 7th child in a row has died? Every post-coital period, do I hedge my bets?
You're supposed to ask what brush he uses.
Having a tea party isn't girly, though. Let kids play how they want.
This seems like some "Einstein working at the patent office" type shit to me. I would have never thought how to do that and I hope that mechanical aptitude has stuck around somehow.
But on the bright side: not pregnant! 🎉
Oh, man. If this is your first, I can't wait to see what you do in the future. You nailed that
Anon thinks the internet is ten years old, and has therefore only been ruined rather recently.
Reduced the size of save files by removing summons that don't exist in the game anymore.
Well, that seems like something that should have been done a long time ago, lmao. Good thing I went with druid first over ranger, it seems.
Fixed Thieves' Tools in the camp chest or inventory of a companion who is waiting at camp not being accessible when lockpicking.
Ok, taking items from camp, I could see. Talk about useful, and I believe they recently did the same thing with quest items? Which I very much appreciate. Being able to leave that behind should clear up my inventory considerably when I get back to playing.
But...taking things from a non-present companion feels weird in my head. I'm sure I wouldn't notice it; I give everything to the resident lockpick anyway, so it would just be clearing up stuff I misplaced in the impossible event that they ever run out.
But picturing it does break immersion a little bit. It's fine, it wouldn't have any real effect in the moment, it's just...what an odd choice.
Poor Gale - we know your pain, sometimes it’s easy to read something into a situation that wasn’t there. We’ve sat him down and explained that if someone doesn’t offer him a shoe to eat every time, that doesn’t mean they never will. You’ll find him more likely to stick around now.
. . . .
Gale will no longer permanently leave the party if you don't offer him any magic items while talking to him – unless you're abundantly clear that you don't plan on ever doing so.
Ok, this one I honestly do dislike. I've been mildly bothered by every change they've made to Gale's personality, even though I know the one he started out with on release was literally bugged and was never intended to be like that. Because it was also unexpectedly convincing. There weren't other characters I could think of that were genuinely likable people while also simultaneously being socially inept, grandiose little incels.
I didn't even notice it until it was talked about online, because how Gale acted in his glitched romance was just how guys always act towards me irl. For the first time, every male gamer had to put up with everything *I* had to put up with, and they hated it, and I loved it. It felt believable. It was hilarious. I felt seen. And then they toned him down because he was bothering the playerbase.
This now, with the items and increasing his hesitation to leave in response to a situation you're not taking as seriously as he needs it to be taken, this feels like more dumbing down.
This feels an awful lot like avoiding any player unhappiness by making sure it is impossible for anyone to experience a consequence unless they're dedicated enough to manually and knowingly force it to happen. And that's not what they initially wanted the game to be.
It still has hundreds upon hundreds of permutations, right down to differences in the inflection of a sentence, and the sheer dedication is boggling. But then they did things like remove any actual drawback to the tadpoles, of all things, because of the idea of unpleasant consequences that players would bitch about.
It is ok to have a character that's rash and presumptuous because his natural ability has given him an ego that far eclipses his social experience. It's ok to have a character under such duress that they will make questionable, desperate decisions without consulting anyone, based on their presumptions about the player, whether or not those assumptions are correct.
That is an extremely realistic personality. And one that doesn't tend to exist, because what if something happens that the player doesn't like. Real people make choices. Let him have the ability to make stupid ones.
I had to scroll back up just because she's so pretty. That's a quality cat, right there, and she knows it.
11/10 would kiss on her lil forehead.
Definitely south of you, since for me as a kid the frost would kick in from October and you couldn't expect snow until very late November/early December on through February. By then, it could snow, but in my experience it was mostly turning to sleet. Christmas was always white and we always got a couple feet.
Not enough to dig tunnels in like my mom used to do in Chicago. The mountains to the east protect us from the worst of it. But enough to make one snowman after another, all with the initial base larger than a 10yr old is tall, until we were all too frozen to stay outside. We could go sledding. We could build protective snowball forts if we took the time.
I haven't seen the snow for 14 years, and both those times were technically one state north. One of those, even, was so pitiful we settled for a medium turtle on my end and what my brother touted as the world's smallest snowman balanced in his open hand.
My aunt has denied climate change my entire life up until 6 years ago when I finally got her to admit something may be odd. We were out in the parking lot, about to pick up my Xmas present in mid-December. It was 75F.
I don't hear the birds like I used to.
This point rubs me a little wrong both on the basis that
A) onus of proof falls on the one making the claim
B) if it takes the same amount of time to find the answer as it took for them to ask you, then logically it takes the same amount of time to include a source for anyone that wants further reading as it would to make them look for it
and (most importantly)
C) you can find pretty much anything on the internet if you've got 12 minutes to dedicate to looking through all the clickbait.
The result becomes that I can say any batshit thing I want to and now it's your job to discredit your own stance for me, and if you aren't convinced, you aren't googling hard enough. Instead of just asking and finding out I got it from The Onion, which I would naturally be very against having to say out loud.