[-] PTR_K@dice.camp 2 points 2 months ago* (last edited 2 months ago)

@Shkshkshk @furry

Also, for a very lite game in the same vein, there's Jason Tocci's Junior Hybrid Battle Cryptids (using his 24XX system).
https://jasontocci.itch.io/2400/devlog/560931/junior-hybrid-battle-cryptids-10

[-] PTR_K@dice.camp 2 points 2 months ago* (last edited 2 months ago)

@Shkshkshk @furry
I'm too preoccupied with a different genre of at the moment to really dig into these, but I'd heard that Mutants In The Now and Mutants In The Next were both basically attempts to recapture the vibe of 1980s Teenage Mutant Ninja Turtles RPG while improving the mechanics.

They are here:
https://arbco.itch.io/

#TTRPG #Furries #TMNT

[-] PTR_K@dice.camp 0 points 1 year ago* (last edited 1 year ago)

@nyrath @swope @DmMacniel
Seems to me, rather than trying to come up with elaborate trapping mechanisms, maybe set some limits on the jump drive itself. Like:

* It is difficult to hide vehicle's jump trajectory.
* Once in jump, a course is locked, can't be changed (or not without consequence like burning out the drive).
* Observers can easily determine the endpoint of a jump and notify local authorities to intercept.
* Recuperation is needed before next jump.

[-] PTR_K@dice.camp 1 points 1 year ago

@Sandra @mtg
It seems to me there's usually mixes in Middle Earth.
Like order can be good (Aragorn is a healer and acclaimed monarch) but it can also be tyrannical and against the natural order (Sauron and Saruman are all about absolute control, and Rings of Power seem to have an element of prolonging things beyond their natural span).
And Sauron may be about control, but Morgoth seemed more about corruption and wanton destruction (more Black?).

PTR_K

joined 2 years ago